nob### [at] herecom news:41053839$1@news.povray.org
> Nice but the red "x" could benefit from radiosity.
>
In fact - that was my attempt, but seems there is some problem in such
compicated scene (or Im just doing it wrong) :
ocean floor is a plane.
Ocean water is an media - emission that symulates photons+scattering media
(and render x10 times faster - nice trick imho ;) but this effect os too
delicate in this image... YOu can notice a horivontal "patches"/cones of
light shining on ocean floor.
And this plant - is also media-based (emission). And in such situation even
with radiosity { media on } floor is not lighten by near-by media.
I also camed across photon related problems... I should study
media+radiosity usage more.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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