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Borg cube droped out from warp 9 - ahad of us!
Comander Riker, evasive maneuvers!
( this image should be viewed in .png, since .jpg compressed version looks
totaly different - background is messed up :/ )
.png version is[1] on my www - http://www.raf256.com/3d/image/a00121/
and also .jpg - i.e. if some poor outloo er... I ment, news readers, can
not display attachments with several dots in name.
I also will put on www another version of this image (in few minutes) -
Borg Cube Decloaking, with is better? I personaly think - the one with
background.
Any comments welcommed :)
[1] or will be there in ~15 min from now
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Attachments:
Download 'borg.vb3.jpg95.jpg' (237 KB)
Preview of image 'borg.vb3.jpg95.jpg'
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Rafal 'Raf256' Maj wrote:
>
> Any comments welcommed :)
Well, it exposes the limitations of relying on texturing for details
that should be modeled. If you hadn't said it was the Borg cube, I
would have taken it for an abstract work.
Regards,
John
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John VanSickle <evi### [at] hotmailcom> wrote in
news:4040CC2A.FB77A151@hotmail.com
> Well, it exposes the limitations of relying on texturing for details
> that should be modeled. If you hadn't said it was the Borg cube, I
> would have taken it for an abstract work.
It was for the SCC-3 (limit 256 bytes of source code ;)
I'm planning to d oa real Borg Cube later
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Does 256 bytes not allow for a loop of boxes, even with cylinders, spheres
and torus's? If you can make a plant ... :o)
Regards,
Hugo
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"Hugo Asm" <hua### [at] post3teledk> wrote in
news:4041da0e$1@news.povray.org
> Does 256 bytes not allow for a loop of boxes, even with cylinders,
> spheres and torus's? If you can make a plant ... :o)
I played with fractals long time ago, and this was my first "borg cube",
but I could try to make some L system that will produce maze-like-grid,
L systems have suprisingly short code.
In fact this image also uses some style of fractal recursion, but the
effect is not so nice.
X is an cells pattern
C is an checker of B
B is either C or X depending or randomness and recursion level
box and tunel are covered in X
I also tried to build side of cube as a grid of N..400 cylinders, N-th
cylinder was translated by <N mod 20, int(N/20)> and rotate by 0 or 90*y
randomly. Then put a cube of 6 object like above. Then make smaller one,
with pigment y and ambient 1 to work as light source. And this code AFAIR
was >256 already. To have nice effect it will also require radiosity to
better show green light from inside of cube, and an normal light source,
so I will do it as normal scene (not for SCC3).
It is nice how SCC3 can inspire :)
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Raf256 <spa### [at] raf256com> wrote in
news:Xns949E8C8524685spamraf256com@203.29.75.35
errat,
> box and tunel are covered in X
..in C
> N-th cylinder was translated by <N mod 20, int(N/20)> and rotate by
> 0 or 90*y
0 or 90*z
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