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"Hugo Asm" <hua### [at] post3teledk> wrote in
news:4041da0e$1@news.povray.org
> Does 256 bytes not allow for a loop of boxes, even with cylinders,
> spheres and torus's? If you can make a plant ... :o)
I played with fractals long time ago, and this was my first "borg cube",
but I could try to make some L system that will produce maze-like-grid,
L systems have suprisingly short code.
In fact this image also uses some style of fractal recursion, but the
effect is not so nice.
X is an cells pattern
C is an checker of B
B is either C or X depending or randomness and recursion level
box and tunel are covered in X
I also tried to build side of cube as a grid of N..400 cylinders, N-th
cylinder was translated by <N mod 20, int(N/20)> and rotate by 0 or 90*y
randomly. Then put a cube of 6 object like above. Then make smaller one,
with pigment y and ambient 1 to work as light source. And this code AFAIR
was >256 already. To have nice effect it will also require radiosity to
better show green light from inside of cube, and an normal light source,
so I will do it as normal scene (not for SCC3).
It is nice how SCC3 can inspire :)
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