POV-Ray : Newsgroups : povray.binaries.images : Borg cube - 1 attachment Server Time
19 Nov 2024 00:29:49 EST (-0500)
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From: Rafal 'Raf256' Maj
Subject: Borg cube - 1 attachment
Date: 28 Feb 2004 03:51:50
Message: <Xns949D642CCECECraf256com@203.29.75.35>
Borg cube droped out from warp 9 - ahad of us!
Comander Riker, evasive maneuvers!


( this image should be viewed in .png, since .jpg compressed version looks 
totaly different - background is messed up :/ )

.png version is[1] on my www - http://www.raf256.com/3d/image/a00121/  
and also .jpg - i.e. if some poor outloo er... I ment, news readers, can 
not display attachments with several dots in name.

I also will put on www another version of this image (in few minutes) - 
Borg Cube Decloaking, with is better? I personaly think - the one with 
background.

Any comments welcommed :)


[1] or will be there in ~15 min from now

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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Attachments:
Download 'borg.vb3.jpg95.jpg' (237 KB)

Preview of image 'borg.vb3.jpg95.jpg'
borg.vb3.jpg95.jpg


 

From: John VanSickle
Subject: Re: Borg cube - 1 attachment
Date: 28 Feb 2004 12:13:18
Message: <4040CC2A.FB77A151@hotmail.com>
Rafal 'Raf256' Maj wrote:
> 
> Any comments welcommed :)

Well, it exposes the limitations of relying on texturing for details
that should be modeled.  If you hadn't said it was the Borg cube, I
would have taken it for an abstract work.

Regards,
John


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From: Raf256
Subject: Re: Borg cube - 1 attachment
Date: 28 Feb 2004 16:50:27
Message: <Xns949DE8B0E7BF4spamraf256com@203.29.75.35>
John VanSickle <evi### [at] hotmailcom> wrote in 
news:4040CC2A.FB77A151@hotmail.com

> Well, it exposes the limitations of relying on texturing for details
> that should be modeled.  If you hadn't said it was the Borg cube, I
> would have taken it for an abstract work.

It was for the SCC-3 (limit 256 bytes of source code ;)

I'm planning to d oa real Borg Cube later


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From: Hugo Asm
Subject: Re: Borg cube - 1 attachment
Date: 29 Feb 2004 07:24:46
Message: <4041da0e$1@news.povray.org>
Does 256 bytes not allow for a loop of boxes, even with cylinders, spheres
and torus's?  If you can make a plant ...  :o)

Regards,
Hugo


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From: Raf256
Subject: Re: Borg cube - 1 attachment
Date: 29 Feb 2004 07:46:42
Message: <Xns949E8C8524685spamraf256com@203.29.75.35>
"Hugo Asm" <hua### [at] post3teledk> wrote in
news:4041da0e$1@news.povray.org 

> Does 256 bytes not allow for a loop of boxes, even with cylinders,
> spheres and torus's?  If you can make a plant ...  :o)

I played with fractals long time ago, and this was my first "borg cube", 
but  I could try to make some L system that will produce maze-like-grid, 
L systems have suprisingly short code.

In fact this image also uses some style of fractal recursion, but the 
effect is not so nice. 
  X is an cells pattern
  C is an checker of B
  B is either C or X depending or randomness and recursion level
  box and tunel are covered in X


I also tried to build side of cube as a grid of N..400 cylinders, N-th 
cylinder was translated by <N mod 20, int(N/20)> and rotate by 0 or 90*y
randomly. Then put a cube of 6 object like above. Then make smaller one, 
with pigment y and ambient 1 to work as light source. And this code AFAIR 
was >256 already. To have nice effect it will also require radiosity to 
better show green light from inside of cube, and an normal light source, 
so I will do it as normal scene (not for SCC3). 

It is nice how SCC3 can inspire :)


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From: Raf256
Subject: Re: Borg cube - 1 attachment
Date: 29 Feb 2004 07:51:11
Message: <Xns949E8D47CEE95spamraf256com@203.29.75.35>
Raf256 <spa### [at] raf256com> wrote in
news:Xns949E8C8524685spamraf256com@203.29.75.35 


errat,

>   box and tunel are covered in X

..in C

> N-th cylinder was translated by <N mod 20, int(N/20)> and rotate by
> 0 or 90*y 

0 or 90*z


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