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Hi -
This is my first image post to any group on the POV news server. This
image was modelled in Moray 3.3a, rendered in POV 3.5. The letters don't
look anything like what I want them to, but I've learned about the
'softtext' app from reading posts here, so I think I can fix that. I'm not
happy with the water the letters are floating over. The phrase going
through my mind when I was thinking about how I wanted the water to look
was 'liquid satin'. I want the water to reflect the letters, but have a
silvery look, almost like mercury, maybe. I also don't want the sky
reflected, but that might not be possible. The sky was done with a big
hollow sphere, suggested by posts I came across in this group.
I'm plowing through the images in this newsgroup with Xnews, but there's
76000+ messages and I still have around 56k to go; could you please also e-
mail your comments?
Thanks
Craig Reed (tha### [at] yahoocom)
Post a reply to this message
Attachments:
Download 'google00.jpg' (10 KB)
Preview of image 'google00.jpg'
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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 14 Aug 2003 06:05:04
Message: <3f3b5ed0@news.povray.org>
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> Hi -
Hello and welcome to the newsgroups!
> This is my first image post to any group on the POV news server. This
> image was modelled in Moray 3.3a, rendered in POV 3.5. The letters don't
> look anything like what I want them to, but I've learned about the
> 'softtext' app from reading posts here, so I think I can fix that.
Why don't you try to creat the text inside POV-Ray itself?
text {
ttf "arial.ttf" "Google" 1, 0
pigment { Red }
}
> I'm not happy with the water the letters are floating over. The phrase
going
> through my mind when I was thinking about how I wanted the water to look
> was 'liquid satin'. I want the water to reflect the letters, but have a
> silvery look, almost like mercury, maybe.
Just add "reflection 0.1" to the finish of the water. You can change the
float of it
to increase or decrease the amount of reflection. You can also write
"reflection
<0.1,0,0> then only red is reflected.
> I also don't want the sky reflected, but that might not be possible. The
sky
> was done with a big hollow sphere, suggested by posts I came across in
this
> group.
Try a sky like that.
#declare Sky_Tex=
texture{
pigment{
bozo
turbulence .4
lambda 3.5
octaves 6
omega .5
color_map{
[0.0 rgbt 1]
[0.6 rgbt <1,1,1,.9>]
[1.0 rgbt <1,1,1,.1>]
}
}
}
sky_sphere{
pigment{
gradient y
color_map{
[0 rgb <.8,.8,1>]
[1 rgb <0,0,1>]
}
scale 2
}
}
plane{
<0,1,0>, 3500
texture{
Sky_Tex
scale 3500
}
finish{ambient .9}
no_shadow
hollow
}
> I'm plowing through the images in this newsgroup with Xnews, but there's
> 76000+ messages and I still have around 56k to go; could you please also
e-
> mail your comments?
Have fun to read them all ;-)
--
DigitalTwilight
#homepage: http://www.digitaltwilight.de
#email: kin### [at] gmxnet
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.509 / Virus Database: 306 - Release Date: 12.08.2003
Post a reply to this message
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From: Stefan Persson
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 14 Aug 2003 09:21:12
Message: <3f3b8cc8@news.povray.org>
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Welcome!
POV-Ray has a keyword that you might want to use in this case: no_reflection
Look it up here: 6.5.9.7 No_Image, No_Reflection in the POV-Ray manual.
And no matter what they tell you, continue using Moray! :)
/Stefan
"Craig Reed" <tha### [at] yahoocom> wrote in message
news:Xns### [at] 204213191226...
> Hi -
> This is my first image post to any group on the POV news server. This
> image was modelled in Moray 3.3a, rendered in POV 3.5. The letters don't
> look anything like what I want them to, but I've learned about the
> 'softtext' app from reading posts here, so I think I can fix that. I'm
not
> happy with the water the letters are floating over. The phrase going
> through my mind when I was thinking about how I wanted the water to look
> was 'liquid satin'. I want the water to reflect the letters, but have a
> silvery look, almost like mercury, maybe. I also don't want the sky
> reflected, but that might not be possible. The sky was done with a big
> hollow sphere, suggested by posts I came across in this group.
>
> I'm plowing through the images in this newsgroup with Xnews, but there's
> 76000+ messages and I still have around 56k to go; could you please also
e-
> mail your comments?
>
> Thanks
> Craig Reed (tha### [at] yahoocom)
>
>
Post a reply to this message
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From: Stefan Persson
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 14 Aug 2003 09:21:40
Message: <3f3b8ce4$1@news.povray.org>
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> Why don't you try to creat the text inside POV-Ray itself?
Why should he? ;)
/Stefan
Post a reply to this message
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One day, while I was slogging through the electrons, "Stefan Persson"
<azy### [at] teliacom> nearly zapped me with the following bolt of lightning:
>> Why don't you try to creat the text inside POV-Ray itself?
>
> Why should he? ;)
>
> /Stefan
>
>
The reason I was using Moray was the user-freindly interface, allowing me
to scale, translate, and rotate the objects easier & faster for someone who
doesn't write POVRay code in his sleep :))
Also, I wanted to give each letter its own texture/color; Moray made
setting and changing these lots easier, too.
Different strokes for different folks is what it comes down to . . .
Respectfully
Craig
Post a reply to this message
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From: Peter Hertel
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 15 Aug 2003 03:24:34
Message: <3f3c8ab2@news.povray.org>
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Checker? Sphere? Chrome?
:-/
And btw, no matter what they tell you, try out handcoding ;)
-Peter
Post a reply to this message
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peter@hertel**NOSPAM**.no news:3f3c8ab2@news.povray.org
> And btw, no matter what they tell you, try out handcoding ;)
Imho best solution is - handcoding using imported models for organic/hard
to describe object (peoples, animas, etc).
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 15 Aug 2003 12:28:39
Message: <3f3d0a37@news.povray.org>
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> >> Why don't you try to creat the text inside POV-Ray itself?
> >
> > Why should he? ;)
> >
> > /Stefan
> >
> >
>
> The reason I was using Moray was the user-freindly interface, allowing me
> to scale, translate, and rotate the objects easier & faster for someone
who
> doesn't write POVRay code in his sleep :))
>
> Also, I wanted to give each letter its own texture/color; Moray made
> setting and changing these lots easier, too.
>
> Different strokes for different folks is what it comes down to . . .
OK, that's right. You have to tweak a little bit in POV-Ray to give them
different
colors.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.509 / Virus Database: 306 - Release Date: 12.08.2003
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> > And btw, no matter what they tell you, try out handcoding ;)
>
> Imho best solution is - handcoding using imported models for organic/hard
> to describe object (peoples, animas, etc).
You mean, you don't do complicated objects all with csg or hand-written
meshes ??
Ok, the only time I ever used meshes was for grass, and it took me some
hours to make a macro capable of drawing an acceptable (hum) blade with 20
segments an no parameter :-P
Post a reply to this message
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seeschloss_at_9online.fr news:3f3d71f7$1@news.povray.org
> Ok, the only time I ever used meshes was for grass, and it took me
> some hours to make a macro capable of drawing an acceptable (hum)
> blade with 20 segments an no parameter :-P
If objects can be "programmed" like grass etc, using loops, loops+random
etc - I use it.
But it's rather hard to handcome i.e. horse from blob/mesh/boxes ;)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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