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> > And btw, no matter what they tell you, try out handcoding ;)
>
> Imho best solution is - handcoding using imported models for organic/hard
> to describe object (peoples, animas, etc).
You mean, you don't do complicated objects all with csg or hand-written
meshes ??
Ok, the only time I ever used meshes was for grass, and it took me some
hours to make a macro capable of drawing an acceptable (hum) blade with 20
segments an no parameter :-P
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