POV-Ray : Newsgroups : povray.binaries.images : The Tube once more - 1 attachment Server Time
20 Nov 2024 10:14:16 EST (-0500)
  The Tube once more - 1 attachment (Message 1 to 9 of 9)  
From: Tor Olav Kristensen
Subject: The Tube once more - 1 attachment
Date: 20 May 2003 11:58:33
Message: <Xns9381B7CDEA139torolavkhotmailcom@204.213.191.226>
Just an experiment.

I borrowed an idea from Norbert Kern:
http://news.povray.org/povray.binaries.images/28465/

- and a texture from Tek:
http://news.povray.org/povray.binaries.scene-files/31618/

Instead of using a slope mapped texture for the whole shape,
I added a different slope mapped texture to every triangle
in the mesh2 that was used for the shape. (The direction
from the location of the camera to each triangle was used as
the slope direction for each triangle.)

I used radiosity and HDRI in MLPOV to render the image.
(No light sources was used, so the texture does not show
much of its glitter and noisy normals.)

The image was scaled down and had both its brightness and
contrast increased by 10% prior to posting.


Tor Olav


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Attachments:
Download 'B-Splines03_09_13_10.jpg' (84 KB)

Preview of image 'B-Splines03_09_13_10.jpg'
B-Splines03_09_13_10.jpg


 

From: Tek
Subject: Re: The Tube once more - 1 attachment
Date: 20 May 2003 15:47:59
Message: <3eca866f$1@news.povray.org>
Woah that looks nice. You should try it with light sources :) ...In fact I might
have to try it myself.

--
Tek
http://www.evilsuperbrain.com


"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
>
> Just an experiment.
>
> I borrowed an idea from Norbert Kern:
> http://news.povray.org/povray.binaries.images/28465/
>
> - and a texture from Tek:
> http://news.povray.org/povray.binaries.scene-files/31618/
>
> Instead of using a slope mapped texture for the whole shape,
> I added a different slope mapped texture to every triangle
> in the mesh2 that was used for the shape. (The direction
> from the location of the camera to each triangle was used as
> the slope direction for each triangle.)
>
> I used radiosity and HDRI in MLPOV to render the image.
> (No light sources was used, so the texture does not show
> much of its glitter and noisy normals.)
>
> The image was scaled down and had both its brightness and
> contrast increased by 10% prior to posting.
>
>
> Tor Olav
>
>


Post a reply to this message

From: Tek
Subject: Re: The Tube once more - 1 attachment
Date: 20 May 2003 19:08:45
Message: <3ecab57d@news.povray.org>
Okay here's my version, inspired by Tor's. It's the same principal but the
colours are based on paint I've seen on a lot of TVRs.

It has a dome of light sources, like I've been using for my other HDR renders,
so the metallic shading and glitter effects are in effect. But I'm lazy so mine
is just using the camera's direction for the slope_map, not the true vector from
the camera to every point. The error isn't obvious but it's there if you know
what to look for.

(P.S. etiquette question: should I have started a new thread with this message?)
--
Tek
http://www.evilsuperbrain.com


"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3eca866f$1@news.povray.org...
> Woah that looks nice. You should try it with light sources :) ...In fact I
might
> have to try it myself.
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
> "Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
> news:Xns### [at] 204213191226...
> >
> > Just an experiment.
> >
> > I borrowed an idea from Norbert Kern:
> > http://news.povray.org/povray.binaries.images/28465/
> >
> > - and a texture from Tek:
> > http://news.povray.org/povray.binaries.scene-files/31618/
> >
> > Instead of using a slope mapped texture for the whole shape,
> > I added a different slope mapped texture to every triangle
> > in the mesh2 that was used for the shape. (The direction
> > from the location of the camera to each triangle was used as
> > the slope direction for each triangle.)
> >
> > I used radiosity and HDRI in MLPOV to render the image.
> > (No light sources was used, so the texture does not show
> > much of its glitter and noisy normals.)
> >
> > The image was scaled down and had both its brightness and
> > contrast increased by 10% prior to posting.
> >
> >
> > Tor Olav
> >
> >
>
>


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Attachments:
Download 'metal hdr tvr.jpg' (40 KB)

Preview of image 'metal hdr tvr.jpg'
metal hdr tvr.jpg


 

From: Aaron Gillies
Subject: Re: The Tube once more - 1 attachment
Date: 20 May 2003 21:06:39
Message: <3ecad11f$1@news.povray.org>
Woo!  Woo!  Nice one.

Aaron


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From: Tor Olav Kristensen
Subject: Re: The Tube once more - 1 attachment
Date: 20 May 2003 21:15:03
Message: <Xns938222108B4FCtorolavkhotmailcom@204.213.191.226>
"Tek" <tek### [at] evilsuperbraincom> wrote in news:3eca866f$1@news.povray.org:

> Woah that looks nice. You should try it with light sources :) ...In
> fact I might have to try it myself.

Thank you.

I'm experimenting with light sources right now
but it is difficult to get it all right.


Tor Olav


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From: Tor Olav Kristensen
Subject: Re: The Tube once more - 1 attachment
Date: 20 May 2003 21:15:37
Message: <Xns93822229B52C9torolavkhotmailcom@204.213.191.226>
"Aaron Gillies" <no### [at] spamcom> wrote in news:3ecad11f$1@news.povray.org:

> Woo!  Woo!  Nice one.

Thank you Aaron !


Tor Olav


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From: Andrew Coppin
Subject: Re: The Tube once more - 1 attachment
Date: 24 May 2003 11:32:03
Message: <3ecf9073@news.povray.org>
Preeeeeeeeeeety! 8-D

Andrew.


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From: Tor Olav Kristensen
Subject: Re: The Tube once more - 1 attachment
Date: 26 May 2003 18:52:13
Message: <Xns93889E73B5B4torolavkhotmailcom@204.213.191.226>
"Andrew Coppin" <orp### [at] btinternetcom> wrote in 
news:3ecf9073@news.povray.org:

> Preeeeeeeeeeety! 8-D

Thaaankyooou Andrew =)


Tor Olav


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From: Tor Olav Kristensen
Subject: Re: The Tube once more - 1 attachment
Date: 26 May 2003 20:30:16
Message: <Xns93881A873B111torolavkhotmailcom@204.213.191.226>
I downloaded ThumbsPlus v5 (Great program !) and have played
around with its morphological gradient filter (and other features).

Here are some results of my playing:

http://home.no/t-o-k/povray/B-Splines03_09_13_13-.jpg
http://home.no/t-o-k/povray/B-Splines03_09_13_07------.jpg
http://home.no/t-o-k/povray/B-Splines03_09_13_07----.jpg


Tor Olav


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