Woah that looks nice. You should try it with light sources :) ...In fact I might
have to try it myself.
--
Tek
http://www.evilsuperbrain.com
"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
>
> Just an experiment.
>
> I borrowed an idea from Norbert Kern:
> http://news.povray.org/povray.binaries.images/28465/
>
> - and a texture from Tek:
> http://news.povray.org/povray.binaries.scene-files/31618/
>
> Instead of using a slope mapped texture for the whole shape,
> I added a different slope mapped texture to every triangle
> in the mesh2 that was used for the shape. (The direction
> from the location of the camera to each triangle was used as
> the slope direction for each triangle.)
>
> I used radiosity and HDRI in MLPOV to render the image.
> (No light sources was used, so the texture does not show
> much of its glitter and noisy normals.)
>
> The image was scaled down and had both its brightness and
> contrast increased by 10% prior to posting.
>
>
> Tor Olav
>
>
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