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hi,
kurtz le pirate <kur### [at] gmailcom> wrote:
> ...
> Feel free to comment.
neat. but the sheets look .. empty, without SDL code "printed" on. :-)
regards, jr.
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kurtz le pirate <kur### [at] gmailcom> wrote:
> Hello,
>
> Started before the holidays and just finished.
> Feel free to comment.
It's also reminiscent of: Stephen J. Cannell 's production logo (Cannell typing
on his typewriter, then pulling out the page; it flutters down to a stack of
papers which curl into a series of concentric C's).
https://www.youtube.com/watch?v=PV3sZ9qp2ew
-BW
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On 03/09/2024 20:04, Bald Eagle wrote:
> While looking at this, one of the first things I thought, was that if the papers
> were iterated over your recent meshmaker patterns to create "clouds" of papers
> blowing around - but with much different bending - that could look pretty cool!
Thanks for the idea - I was thought about different repeated elements -
using pieces of paper sounds very intrigues.
--
YB
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On 03/09/2024 19:04, Bald Eagle wrote:
> Well, paper is symmetric - unless you're talking about each sheet
having the
> same bending so that they are almost identical copies of one another.
Even
> that's not too bad, I think.
Yes bending are symetric because is just a part of hyperbolic
paraboloid, aka saddle.
> The weird thing that I perceive is that the floating papers are like
perfect
> copier paper, but the pile seems to have a more natural color and what
appears
> to be a "deckled edge".
The "deckled edge" on the pile is an effect of the radiosity.
The edges are straight as in real leaves.
In the previous version, pages are randomly offset.
Now they are all aligned.
On 03/09/2024 20:49, jr wrote:
> neat. but the sheets look .. empty, without SDL code "printed" on.
SDL is here ;)
--
Kurtz le pirate
Compagnie de la Banquise
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Attachments:
Download 'pille.png' (481 KB)
Preview of image 'pille.png'
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hi,
kurtz le pirate <kur### [at] gmailcom> wrote:
> ...
> SDL is here ;)
oh brother, _nice_. and "Geheim" !! </grin> if the web i/f didn't choke on
accents/"diacriticals", I'd have written "magnificent". thank you.
regards, jr.
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kurtz le pirate <kur### [at] gmailcom> wrote:
> SDL is here ;)
Whoa - very nice.
How are you doing that? Screenshots, or are you using text {} objects...?
- BW
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Il 03/09/2024 15:50, kurtz le pirate ha scritto:
>
> Hello,
>
> Started before the holidays and just finished.
> Feel free to comment.
>
>
>
>
I like it a lot. Better imho in the version without patterns.
Paolo
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On 05/09/2024 17:49, Bald Eagle wrote:
> kurtz le pirate <kur### [at] gmailcom> wrote:
>
>> SDL is here ;)
>
> Whoa - very nice.
> How are you doing that? Screenshots, or are you using text {} objects...?
I used the simplest method (maybe not the best):
- Print the SDL code as a pdf
- Converting pages to jpeg
- UV mapping
I'd thought of using a "text texture"*. Too many things to manage
manually, such colors, line breaks...
Very complicated and requires a lot of code, so I gave up.
* : something like texture { pigment { object { text { ... } }
--
Kurtz le pirate
Compagnie de la Banquise
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kurtz le pirate <kur### [at] gmailcom> wrote:
> I used the simplest method (maybe not the best):
> - Print the SDL code as a pdf
> - Converting pages to jpeg
> - UV mapping
> I'd thought of using a "text texture"*. Too many things to manage
> manually, such colors, line breaks...
> Very complicated and requires a lot of code, so I gave up.
> * : something like texture { pigment { object { text { ... } }
Yes, I was just wondering - because someone had posted a scene where they had
sort of written their own parser and used that to create a scene with properly
color-formatted text of an SDL scene.
Still can't find the post or the render.
It would be nice to have a copy-paste utility to do such a thing, because yes -
it's complicated and requires a lot of code to do text properly in SDL.
Maybe an OpenOffice macro would be the way to go...
Or a spreadsheet...
- BW
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On 06/09/2024 16:35, Bald Eagle wrote:
> Yes, I was just wondering - because someone had posted a scene where they had
> sort of written their own parser and used that to create a scene with properly
> color-formatted text of an SDL scene.
Yes, yes, I know exactly what you mean.
> Still can't find the post or the render.
Me neither :(
--
Kurtz le pirate
Compagnie de la Banquise
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