Cousin Ricky <ric### [at] yahoocom> wrote:
> Reflective Spheres On a City Grid.
I just noticed that the highlights on the non-chrome spheres are oblong. This
is corrected in the attached updated image.
Le 2024-01-08 à 11:09, Cousin Ricky a écrit :
> Cousin Ricky <ric### [at] yahoocom> wrote:>> Reflective Spheres On a City Grid.> > I just noticed that the highlights on the non-chrome spheres are oblong. This> is corrected in the attached updated image.
Well... That absolutely count as your RSOCP.
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:> > Reflective Spheres On a City Grid.>> I just noticed that the highlights on the non-chrome spheres are oblong. This> is corrected in the attached updated image.
What happened?
- BW
On 2024-01-08 17:21 (-4), Bald Eagle wrote:
> "Cousin Ricky" <rickysttATyahooDOTcom> wrote:>>>> I just noticed that the highlights on the non-chrome spheres are oblong. This>> is corrected in the attached updated image.> > What happened?
I compressed the texture in the x direction so that the windows would
retain the proper aspect ratio when uv-mapped; but that had the effect
of compressing the micronormal as well. I solved it by compressing the
windows before combining them with the micronormal.
The chrome highlights remained circular because I did not apply a
micronormal to the chrome.