On 2024-01-08 17:21 (-4), Bald Eagle wrote:
> "Cousin Ricky" <rickysttATyahooDOTcom> wrote:
>>
>> I just noticed that the highlights on the non-chrome spheres are oblong. This
>> is corrected in the attached updated image.
>
> What happened?
I compressed the texture in the x direction so that the windows would
retain the proper aspect ratio when uv-mapped; but that had the effect
of compressing the micronormal as well. I solved it by compressing the
windows before combining them with the micronormal.
The chrome highlights remained circular because I did not apply a
micronormal to the chrome.
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