POV-Ray : Newsgroups : povray.binaries.images : Beyond this point... Server Time
5 Nov 2024 12:37:30 EST (-0500)
  Beyond this point... (Message 1 to 8 of 8)  
From: Thomas de Groot
Subject: Beyond this point...
Date: 23 Dec 2023 07:32:21
Message: <6586d355@news.povray.org>
"...your ticket is no longer valid."

No reference here to the novel with the same (French) title by Romain 
Gary, but to the ubiquitous warning signs at the exits of the /Metro/ in 
Paris.

My last scene for this year (I worked on it on and off since last 
August). Worth mentioning I guess: the broken-up road surface which is 
based on the "Pattern Control Trick" by Rune Johansen which I add to 
this message.

The trees are Arbaro mesh2 ones by Friedrich Lohmueller. I changed and 
randomised the leaf textures. More - different - trees would have been 
better but I was lazy ;-)

I wish you all a Merry and Peaceful Christmas!

-- 
Thomas


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Attachments:
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From: 19100
Subject: Re: Beyond this point...
Date: 23 Dec 2023 11:40:00
Message: <web.65870cae952abf053c1b6084edfc8715@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> "...your ticket is no longer valid."
>
> No reference here to the novel with the same (French) title by Romain
> Gary, but to the ubiquitous warning signs at the exits of the /Metro/ in
> Paris.
>
> My last scene for this year (I worked on it on and off since last
> August). Worth mentioning I guess: the broken-up road surface which is
> based on the "Pattern Control Trick" by Rune Johansen which I add to
> this message.
>
> The trees are Arbaro mesh2 ones by Friedrich Lohmueller. I changed and
> randomised the leaf textures. More - different - trees would have been
> better but I was lazy ;-)
>
> I wish you all a Merry and Peaceful Christmas!
>
> --
> Thomas

That's excellent Thomas, really like the composition, especially the woman
walking down the path next to the sign and the birds flying overhead! The forest
with the foggy hills in the distance looks very good and remind me of what you
would see in 2000s CGI movies. Have yourself a great Christmas, looking forward
to what you make next year!


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From: Josh English
Subject: Re: Beyond this point...
Date: 25 Dec 2023 13:45:44
Message: <6589cdd8$1@news.povray.org>
On 12/23/2023 4:32 AM, Thomas de Groot wrote:
> "...your ticket is no longer valid."
> 
> No reference here to the novel with the same (French) title by Romain 
> Gary, but to the ubiquitous warning signs at the exits of the /Metro/ in 
> Paris.
> 
> My last scene for this year (I worked on it on and off since last 
> August). Worth mentioning I guess: the broken-up road surface which is 
> based on the "Pattern Control Trick" by Rune Johansen which I add to 
> this message.
> 
> The trees are Arbaro mesh2 ones by Friedrich Lohmueller. I changed and 
> randomised the leaf textures. More - different - trees would have been 
> better but I was lazy ;-)
> 
> I wish you all a Merry and Peaceful Christmas!
> 

Happy Christmas!

I really love the style of this. The trees have an almost painterly 
quality to them instead of looking ray-traced. How did you pull that off?


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From: Paolo Gibellini
Subject: Re: Beyond this point...
Date: 26 Dec 2023 13:08:15
Message: <658b168f$1@news.povray.org>
Il 23/12/2023 13:32, Thomas de Groot ha scritto:
> "...your ticket is no longer valid."
> 
> No reference here to the novel with the same (French) title by Romain 
> Gary, but to the ubiquitous warning signs at the exits of the /Metro/ in 
> Paris.
> 
> My last scene for this year (I worked on it on and off since last 
> August). Worth mentioning I guess: the broken-up road surface which is 
> based on the "Pattern Control Trick" by Rune Johansen which I add to 
> this message.
> 
> The trees are Arbaro mesh2 ones by Friedrich Lohmueller. I changed and 
> randomised the leaf textures. More - different - trees would have been 
> better but I was lazy ;-)
> 
> I wish you all a Merry and Peaceful Christmas!
> 

Merry Christmas, Thomas!
A beautiful image,

   Paolo


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From: Kenneth
Subject: Re: Beyond this point...
Date: 26 Dec 2023 16:00:00
Message: <web.658b3dbd952abf059b4924336e066e29@news.povray.org>
Josh English <Jos### [at] joshuarenglishcom> wrote:
> On 12/23/2023 4:32 AM, Thomas de Groot wrote:
> >
> > My last scene for this year...

Oooh, I like this. Very beautiful and peaceful, Thomas.

>
> I really love the style of this. The trees have an almost painterly
> quality to them instead of looking ray-traced. How did you pull that off?

That's exactly my impression too. Nicely done!


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From: Thomas de Groot
Subject: Re: Beyond this point...
Date: 27 Dec 2023 04:11:07
Message: <658bea2b$1@news.povray.org>
Op 26-12-2023 om 21:55 schreef Kenneth:
> Josh English <Jos### [at] joshuarenglishcom> wrote:
>> On 12/23/2023 4:32 AM, Thomas de Groot wrote:
>>>
>>> My last scene for this year...
> 
> Oooh, I like this. Very beautiful and peaceful, Thomas.
> 
>>
>> I really love the style of this. The trees have an almost painterly
>> quality to them instead of looking ray-traced. How did you pull that off?
> 
> That's exactly my impression too. Nicely done!
> 

Thank you indeed, Josh, Kenneth, much appreciated.

The trees are very simple in fact, and basically the result of their 
Arbaro origin which makes them very useful for large number use, more 
especially in backgrounds. However, to break the monotony of a single 
leaf colour, you need to introduce some variation.

For the Black Tupelo by Friedrich Lohmueller, the original is as follows:

// tree textures: ---------------------------------------
#declare Stem_Texture =
  texture{ pigment{ color rgb< 0.70, 0.56, 0.43>*0.25 }
           normal { bumps 1.00 scale <0.025,0.075,0.025> }
           finish { phong 0.2 reflection 0.00}
         } // end of texture
//-------------------------------------------------------
#declare Leaves_Texture_1 =
  texture{ pigment{ color rgbf< 0.27, 0.36, 0.0, 0.1>*1.4 }
           normal { bumps 0.15 scale 0.05 }
           finish { phong 1 reflection 0.00}
         } // end of texture
//--------------------------------------------------------
#declare Leaves_Texture_2 =
  texture{ pigment{ color rgbf< 0.25, 0.35, 0.0, 0.1>*1.4 }
           normal { bumps 0.15 scale 0.05 }
           finish { phong 0.2 reflection 0.00}
         } // end of texture
//--------------------------------------------------------
//--------------------------------------------------------------------------
#include "black_tupelo_15m.inc"
//#declare Tree_Height = black_tupelo_15_height; // // ~22.10  ft
//--------------------------------------------------------------------------
// tree with leaves

#declare Black_Tupelo =
    union{
           object{ black_tupelo_15_stems
                   texture{ Stem_Texture }
                 } //------------------------
           object{ black_tupelo_15_leaves
                   double_illuminate
                   texture{ Leaves_Texture_1 }
                   interior_texture{ Leaves_Texture_2 }
                 } //------------------------
       scale 1/3
       rotate <0,40,0>
       translate<0,0,0>
     } // end of union

Black_Tupelo
//--------------------------------------------------------------------------

I did not touch the Stem_Texture, nor did I touch the Leaves_Texture_2 
which represents the underside of the leaves. I could have done so and 
maybe I shall some day in the future to explore further possibilities.

So I first designed a leaf texture macro with randomizing possibilities:

//-------------------------------------------------------
#declare LeafPig =
pigment {
   granite
   color_map {
     [0.4 rgbf <RRand(0.3, 0.6, R), RRand(0.4, 0.7, R), 0.0, 0.1>*1.4]
     [0.7 rgbf <RRand(0.7, 0.6, R), RRand(0.4, 0.7, R), 0.0, 0.1>*1.4]
   }
   scale RRand(0.1, 5, R)
   warp {turbulence 0.5}
}


#macro LeafTex ()
   pigment {LeafPig}
   normal {bumps 11.5 scale 0.0001}
   finish {specular 0.5 roughness 0.001 diffuse 0.8}
#end
//--------------------------------------------------------

And finally, after including the tree mesh file, a tree macro which 
would take into account the randomizations in a trace loop (I used 1500 
trees in the scene):

//--------------------------------------------------------------------------
#include "black_tupelo_15m.inc"
//#declare Tree_Height = black_tupelo_15_height; // // ~22.10  ft
//--------------------------------------------------------------------------
// tree with leaves

#macro Black_Tupelo ()
#local Tupelo =
union {
   object {
     black_tupelo_15_stems
     texture {Stem_Texture}
   } //------------------------
   object {
     black_tupelo_15_leaves
     double_illuminate
     texture {LeafTex()}
     interior_texture {Leaves_Texture_2}
   } //------------------------
   scale 1/3
   rotate RRand(-179,180,R)*y
}
Tupelo
#end
//--------------------------------------------------------------------------

And then it is only a matter of calling the macro repeatedly:


object {Black_Tupelo()
   scale SomeRandomScale
   translate SomeRandomTranslate
}

Improvements pending obviously ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Beyond this point...
Date: 27 Dec 2023 04:15:07
Message: <658beb1b$1@news.povray.org>
Op 26-12-2023 om 19:08 schreef Paolo Gibellini:
> Merry Christmas, Thomas!
> A beautiful image,
> 
>    Paolo

Thank you Paolo, and my best wishes for 2024!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Beyond this point...
Date: 27 Dec 2023 04:16:52
Message: <658beb84$1@news.povray.org>
Op 23-12-2023 om 17:37 schreef 19100:
> That's excellent Thomas, really like the composition, especially the woman
> walking down the path next to the sign and the birds flying overhead! The forest
> with the foggy hills in the distance looks very good and remind me of what you
> would see in 2000s CGI movies. Have yourself a great Christmas, looking forward
> to what you make next year!
> 

Thank you indeed! See also my comments below.

-- 
Thomas


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