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well... i've been watching the mandalorian. the very cool story boards
in the end credits are very cool... inspired me to start roughing out a
scene
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Attachments:
Download 'tatooine.jpg' (110 KB)
Preview of image 'tatooine.jpg'
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Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene
Very atmospheric,
I especially like sky and lighting - please supply code.
Beside I enjoy the background drama between the Mandalorian team and the "evil
boss" Kathleen Kennedy.
Norbert
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On 1/17/21 2:25 PM, Norbert Kern wrote:
> Ash Holsenback <no### [at] spamcom> wrote:
>> well... i've been watching the mandalorian. the very cool story boards
>> in the end credits are very cool... inspired me to start roughing out a
>> scene
>
>
> Very atmospheric,
>
> I especially like sky and lighting - please supply code.
light is only 2 degrees off the horizon... srgb <0.9170,0.9170,0.6780>.
the background is an exr probe... added some emission (light color) to
the finish and i think i'm stuck using radiosity, because i couldn't
reach all the stuff in shadows with fill lights. tatooine is in a binary
system... so there are some challenges ahead
>
> Beside I enjoy the background drama between the Mandalorian team and the "evil
> boss" Kathleen Kennedy.
>
>
> Norbert
i rather like the spaghetti-western feel... mando is a cross between
matt dillon and dirty harry
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Op 17/01/2021 om 17:08 schreef Ash Holsenback:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene
Very good start. I like the atmosphere already.
--
Thomas
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On 1/18/21 2:27 AM, Thomas de Groot wrote:
> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>> well... i've been watching the mandalorian. the very cool story boards
>> in the end credits are very cool... inspired me to start roughing out
>> a scene
>
> Very good start. I like the atmosphere already.
>
hey thanks... how about something a bit more dramatic! looks_like on
both the sources with high emission made atmospherics in background
pop...and the halo on the 2nd sun. 2nd sun also injected some need light
into the compound.
i think my next challenge is doing something to the ground. if anyone
knows of something procedural that would look good at low viewing angle.
wavy / ripply in some spots smooth-ish in others... post away!
Post a reply to this message
Attachments:
Download 'tatooine.jpg' (95 KB)
Preview of image 'tatooine.jpg'
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Am 18.01.2021 um 18:17 schrieb Ash Holsenback:
> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>> well... i've been watching the mandalorian. the very cool story
>>> boards in the end credits are very cool... inspired me to start
>>> roughing out a scene
>>
>> Very good start. I like the atmosphere already.
>>
>
> hey thanks... how about something a bit more dramatic! looks_like on
> both the sources with high emission made atmospherics in background
> pop...and the halo on the 2nd sun. 2nd sun also injected some need light
> into the compound.
>
> i think my next challenge is doing something to the ground. if anyone
> knows of something procedural that would look good at low viewing angle.
> wavy / ripply in some spots smooth-ish in others... post away!
There are some desert scenes in the IRTC from August 2008. The topic was
"Desert". The given codes are still available:
http://ftp.uni-erlangen.de/pub/graphics/irtc/
May be dg_desrt is the most fitting for your purposes, but I didn't
checked the code now. May be it is just a hightfield.
Best regards
Michael
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Am 18.01.2021 um 19:55 schrieb MichaelJF:
> Am 18.01.2021 um 18:17 schrieb Ash Holsenback:
>> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>>> well... i've been watching the mandalorian. the very cool story
>>>> boards in the end credits are very cool... inspired me to start
>>>> roughing out a scene
>>>
>>> Very good start. I like the atmosphere already.
>>>
>>
>> hey thanks... how about something a bit more dramatic! looks_like on
>> both the sources with high emission made atmospherics in background
>> pop...and the halo on the 2nd sun. 2nd sun also injected some need
>> light into the compound.
>>
>> i think my next challenge is doing something to the ground. if anyone
>> knows of something procedural that would look good at low viewing
>> angle. wavy / ripply in some spots smooth-ish in others... post away!
>
> There are some desert scenes in the IRTC from August 2008. The topic was
> "Desert". The given codes are still available:
> http://ftp.uni-erlangen.de/pub/graphics/irtc/
> May be dg_desrt is the most fitting for your purposes, but I didn't
> checked the code now. May be it is just a hightfield.
>
>
> Best regards
> Michael
Sorry,
it was August 2004.
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Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene
great ! the atmosphere is there indeed!
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On 1/17/21 5:08 PM, Ash Holsenback wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene
I can only chime in to what the others said - this is pretty cool already!
--
Some of my PovRay works:
https://www.deviantart.com/antarasol/gallery/42758766/3D
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Op 18/01/2021 om 18:17 schreef Ash Holsenback:
> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>> well... i've been watching the mandalorian. the very cool story
>>> boards in the end credits are very cool... inspired me to start
>>> roughing out a scene
>>
>> Very good start. I like the atmosphere already.
>>
>
> hey thanks... how about something a bit more dramatic! looks_like on
> both the sources with high emission made atmospherics in background
> pop...and the halo on the 2nd sun. 2nd sun also injected some need light
> into the compound.
>
> i think my next challenge is doing something to the ground. if anyone
> knows of something procedural that would look good at low viewing angle.
> wavy / ripply in some spots smooth-ish in others... post away!
Yes, dramatic!
For the ground, how about this. In the scene I am currently working on
since October last year (no info is provided until further notice ;-) )
I use a piment_pattern controlling several image_maps of stony grounds.
The pigment_pattern itself is also a stony ground image_map. Then
uv_mapped on a mesh, but an appropriate height_field would also do.
--
Thomas
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