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Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony
>> grounds. The pigment_pattern itself is also a stony ground image_map.
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>
> i've not used p_p before... how 'bout a code frag for a feeble old mind
>
Let me just lift a little tip of the concealing veil :-) This is how the
final pattern looks like (with addition of some scattered stones).
--
Thomas
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Attachments:
Download 'a quiet lane_test.jpg' (81 KB)
Preview of image 'a quiet lane_test.jpg'
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On 1/20/21 3:02 AM, Thomas de Groot wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>> I use a pigment_pattern controlling several image_maps of stony
>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>
>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
nice... thank you sir
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> > On 1/19/21 2:51 AM, Thomas de Groot wrote:
> >> I use a pigment_pattern controlling several image_maps of stony
> >> grounds. The pigment_pattern itself is also a stony ground image_map.
> >> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> >
> > i've not used p_p before... how 'bout a code frag for a feeble old mind
> >
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
> --
> Thomas
This looks yummy !
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Op 20/01/2021 om 22:56 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>>
>> --
>> Thomas
>
> This looks yummy !
>
;-)
--
Thomas
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I like it very much, especially the texture of the walls and the sky.
May I suggest some swirling sand in the atmosphere?
Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene
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On 1/20/21 7:58 AM, Ash Holsenback wrote:
> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground
>>>> image_map. Then uv_mapped on a mesh, but an appropriate height_field
>>>> would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how
>> the final pattern looks like (with addition of some scattered stones).
>>
>
> nice... thank you sir
hey thanks again thomas... took some playing but i finally got it. i
replaced the disc i was using as the ground with a mesh i made in
blender. pushed and pulled the surface in a couple of places then
smoothed. i have it now with a downward slope towards the camera
Post a reply to this message
Attachments:
Download 'tatooine.jpg' (183 KB)
Preview of image 'tatooine.jpg'
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On 1/21/21 7:08 AM, BayashiPascal wrote:
> I like it very much, especially the texture of the walls and the sky.
> May I suggest some swirling sand in the atmosphere?
good idea... this is going to be an abandoned camp so i think a couple
of jawa's here and there (scrounging) and some tumbleweeds too
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
Wow, this looks really amazing Thomas!
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Ash Holsenback <no### [at] spamcom> wrote:
> hey thanks again thomas... took some playing but i finally got it. i
> replaced the disc i was using as the ground with a mesh i made in
> blender. pushed and pulled the surface in a couple of places then
> smoothed. i have it now with a downward slope towards the camera
This looks really cool, nice mood and details
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Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>
> Wow, this looks really amazing Thomas!
>
Thanks Robert. And it is so simple to implement! I came very late to
pigment_patterns, but I am going to use it more and more in future.
Admittedly, you have to tweak the code repeatedly until you get it
exactly as you want, but it is worth the effort indeed.
--
Thomas
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