On 1/20/21 3:02 AM, Thomas de Groot wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>> I use a pigment_pattern controlling several image_maps of stony
>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>
>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
nice... thank you sir
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