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My first attempt at using radiosity.
Comment welcome.
m@
Post a reply to this message
Attachments:
Download 'beam engine radiosity large 50pc.png' (1145 KB)
Preview of image 'beam engine radiosity large 50pc.png'
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"m@b" <sai### [at] googlemailcom> wrote:
> My first attempt at using radiosity.
> Comment welcome.
>
> m@
The beams through media look very crisp and nice. here are a fex remarks in the
order that would matter most first:
There seems to be too much light from inside to have a balance that would reveal
radiosity well. Could the inside lights be dimmed ? maybe even remove with
radiosity. The scene would contrast more
Some of the colors are too saturated. (srgb? assumed_gamma?)
the reflective elements, show too strong a total reflective amounts. You can use
conserve_energy and albedo keywords to solve that.
Post a reply to this message
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"m@b" <sai### [at] googlemailcom> wrote:
> My first attempt at using radiosity.
> Comment welcome.
>
> m@
A cool scene!
You need area light for the sun. Radiosity seems okay, perhaps a bit bright for
such small window area.
As said by Mr., colors and textures aren't very realistic - colors are extreme
and the surfaces are too clean. The metal finishes use a diffuse value like 0.6,
which is much to high. Good values are 0.05 to 0.2 together with reflection
values like reflection {0.3 metallic} or higher.
Keep up the good work,
Norbert Kern
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On 1/12/21 3:37 AM, m@b wrote:
> My first attempt at using radiosity.
> Comment welcome.
Nice work on the stained glass windows and the script-patterns on the
pillars!
How did you make the spiral things on the lamps?
--
Hajo
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m@b wrote on 12/01/2021 03:37:
> My first attempt at using radiosity.
> Comment welcome.
>
> m@
A very promising scene!
Paolo
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Le 2021-01-12 à 20:08, Hj. Malthaner a écrit :
> On 1/12/21 3:37 AM, m@b wrote:
>> My first attempt at using radiosity.
>> Comment welcome.
>
> Nice work on the stained glass windows and the script-patterns on the
> pillars!
>
> How did you make the spiral things on the lamps?
>
I don't know, but it could be a sphere_sweep, probably stretched in one
direction.
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On 1/13/21 5:50 PM, Alain Martel wrote:
> I don't know, but it could be a sphere_sweep, probably stretched in one
> direction.
Quite some times I wished PovRay had a prism or polygon sweep feature.
--
Some of my PovRay works:
https://www.deviantart.com/antarasol/gallery/42758766/3D
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On 13/01/2021 9:08 am, Hj. Malthaner wrote:
> On 1/12/21 3:37 AM, m@b wrote:
>> My first attempt at using radiosity.
>> Comment welcome.
>
> Nice work on the stained glass windows and the script-patterns on the
> pillars!
>
> How did you make the spiral things on the lamps?
>
It's a bunch of cylinders:
#for(Count_1,0,410)
cylinder{<0,0,-0.1-Count_1/410>,<0,0,0.1+Count_1/410>,0.2
translate<Count_1/80,2,0> rotate<0,0,1.5*Count_1> }
#end
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On 13/01/2021 4:08 am, Mr wrote:
> "m@b" <sai### [at] googlemailcom> wrote:
>> My first attempt at using radiosity.
>> Comment welcome.
>>
>> m@
>
> The beams through media look very crisp and nice. here are a fex remarks in the
> order that would matter most first:
>
>
> There seems to be too much light from inside to have a balance that would reveal
> radiosity well. Could the inside lights be dimmed ? maybe even remove with
> radiosity. The scene would contrast more
>
>
> Some of the colors are too saturated. (srgb? assumed_gamma?)
>
> the reflective elements, show too strong a total reflective amounts. You can use
> conserve_energy and albedo keywords to solve that.
>
Thanks for the comments.
I have reduced the gamma, gray_threshold and brightness.
The steel-work is now a darker pigment and less reflective.
Getting there slowly, this radiosity thing is complicated :-)
m@
Post a reply to this message
Attachments:
Download 'beam engine radiosity.png' (1239 KB)
Preview of image 'beam engine radiosity.png'
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On 13/01/2021 9:08 am, Hj. Malthaner wrote:
> On 1/12/21 3:37 AM, m@b wrote:
>> My first attempt at using radiosity.
>> Comment welcome.
>
> Nice work on the stained glass windows and the script-patterns on the
> pillars!
>
The Stained glass windows and pillar decorations are lifted from photos
on the internet :-)
e.g <https://venues4hire.org/venue/details/14199/papplewick-pumping-station>
m@
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