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While exploring the trade-offs of double_illuminate a couple of years
ago, I noticed that the patio in my pre-fab render rig did not have an
entrance! While this was not a problem for a spry, athletic Daz model,
a Blender model in a wheelchair or a Poser model with osteoporosis would
have trouble getting in for a sitting.
I have now rectified this oversight, hopefully to the satisfaction of
the accessibility authorities. The brick walls are rebuilt with an
opening and a ramp.
Image non-accessible.jpg is from 2 years ago. Image accessible-d.jpg
has the re-bricked wall, and you can see the opening reflected in the
right side of the chrome sphere. Image accessible.jpg has the camera
positioned for a better look at the entrance.
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Attachments:
Download 'non-accessible.jpg' (103 KB)
Download 'accessible-d.jpg' (105 KB)
Download 'accessible.jpg' (106 KB)
Preview of image 'non-accessible.jpg'
Preview of image 'accessible-d.jpg'
Preview of image 'accessible.jpg'
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Cousin Ricky <ric### [at] yahoocom> wrote:
> While exploring the trade-offs of double_illuminate a couple of years
> ago, I noticed that the patio in my pre-fab render rig did not have an
> entrance! While this was not a problem for a spry, athletic Daz model,
> a Blender model in a wheelchair or a Poser model with osteoporosis would
> have trouble getting in for a sitting.
>
> I have now rectified this oversight, hopefully to the satisfaction of
> the accessibility authorities. The brick walls are rebuilt with an
> opening and a ramp.
>
> Image non-accessible.jpg is from 2 years ago. Image accessible-d.jpg
> has the re-bricked wall, and you can see the opening reflected in the
> right side of the chrome sphere. Image accessible.jpg has the camera
> positioned for a better look at the entrance.
Nice and simple. The additions really do increase the natural feeling and
perspective opening of the image. The change of position for the sun provides
more contrast and lowering it a little more would slide the walls shadow closer
to the center, providing even more eye candy radiosity nuances
:-)
Could you elaborate on the specific nature of the various kinds of models'
handicaps ? Did you achieve your changes the traditional (text editor) way? as
a preparation to merge models from these other apps into the scene for testing ?
Post a reply to this message
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On 2020-11-23 3:58 PM (-4), Mr wrote:
>
> Could you elaborate on the specific nature of the various kinds of models'
> handicaps ? Did you achieve your changes the traditional (text editor) way? as
> a preparation to merge models from these other apps into the scene for testing ?
This is all text editor, with a bit of trig (for the railing) and a lot
of head scratching to get the brick pattern the way I wanted it.
(Notice the corners of non-assessible.jpg: there are no brick walls that
look like that!)
Dealing with people, whether in computer graphics or in real life, is
currently beyond my skill set, so I don't have any wheelchairs or models
with disabilities. (I keep telling myself I need to dive into Poser or
MakeHuman along with Blender, but I'm forever having trouble finding
round tuits, and those POVers who have them are just sitting on their
stockpiles.) My idea was to provide a ready-made setting for whatever
object I am designing, whether it be a human, a coffee mug, a diamond
ring, or whatever, so that I can view it from various aspects and under
reasonable lighting conditions without having to construct an
environment from scratch every time. However, the project has taken on
a life of its own.
One of my jobs back in the '90s and early '00s was building and
maintaining the department website. This was long before there was any
such thing as an HTML editor that did not mangle your Web pages (I'm not
sure such a tool exists even today), so I had to learn the ins and outs
of HTML myself. One thing that impressed me about HTML is that it was
designed from the very start to accommodate disabilities, and I have
always been mindful of this. (This is serious stuff; see Bruce Lindsay
Maguire v. Sydney Organising Committee for the Olympic Games.)
Of course, in a virtual universe, all it takes is the appropriate
translate statement to place a wheelchair any place it needs to be, but
as long as I'm putting so much effort into a mere foil, an accessible
entrance way doesn't seem to be an insignificant detail.
Post a reply to this message
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Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2020-11-23 3:58 PM (-4), Mr wrote:
> >
> > Could you elaborate on the specific nature of the various kinds of models'
> > handicaps ? Did you achieve your changes the traditional (text editor) way? as
> > a preparation to merge models from these other apps into the scene for testing ?
>
> This is all text editor, with a bit of trig (for the railing) and a lot
> of head scratching to get the brick pattern the way I wanted it.
> (Notice the corners of non-assessible.jpg: there are no brick walls that
> look like that!)
>
> Dealing with people, whether in computer graphics or in real life, is
> currently beyond my skill set, so I don't have any wheelchairs or models
> with disabilities. (I keep telling myself I need to dive into Poser or
> MakeHuman along with Blender, but I'm forever having trouble finding
> round tuits, and those POVers who have them are just sitting on their
> stockpiles.) My idea was to provide a ready-made setting for whatever
> object I am designing, whether it be a human, a coffee mug, a diamond
> ring, or whatever, so that I can view it from various aspects and under
> reasonable lighting conditions without having to construct an
> environment from scratch every time. However, the project has taken on
> a life of its own.
>
> One of my jobs back in the '90s and early '00s was building and
> maintaining the department website. This was long before there was any
> such thing as an HTML editor that did not mangle your Web pages (I'm not
> sure such a tool exists even today), so I had to learn the ins and outs
> of HTML myself. One thing that impressed me about HTML is that it was
> designed from the very start to accommodate disabilities, and I have
> always been mindful of this. (This is serious stuff; see Bruce Lindsay
> Maguire v. Sydney Organising Committee for the Olympic Games.)
>
> Of course, in a virtual universe, all it takes is the appropriate
> translate statement to place a wheelchair any place it needs to be, but
> as long as I'm putting so much effort into a mere foil, an accessible
> entrance way doesn't seem to be an insignificant detail.
So I should not assume that your assessment of the athletic nature of a model
was a metaphorical of the respective software ease of use? :-)
Post a reply to this message
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