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Op 22/10/2020 om 10:51 schreef jr:
> some months ago, I played with generated "tufts" of grass, made from a small
> number of mesh2 grassblades, and thought the results ok. attached, perhaps you
> can put it use.
>
Something is not right I believe. The app remains stuck in an endless
loop while parsing, without generating anything. Could you provide a
small demo scene where it works? Thanks!
--
Thomas
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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> Op 22/10/2020 om 10:51 schreef jr:
> > some months ago, I played with generated "tufts" of grass, made from a small
> > number of mesh2 grassblades, and thought the results ok. attached, perhaps you
> > can put it use.
>
> Something is not right I believe. The app remains stuck in an endless
> loop while parsing, without generating anything. Could you provide a
> small demo scene where it works? Thanks!
had a quick look over the code posted, and .. looks alright. will post zip of
demo and another copy of inc tonight.
regards, jr.
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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> Something is not right I believe. The app remains stuck in an endless
> loop while parsing, without generating anything. Could you provide a
> small demo scene where it works? Thanks!
I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
:-)) wip scene. the .inc file is the same as posted. POV-Ray gets to about
280,000 "K tokens" parsing. the "planting" is relatively sparse, one "tuft" per
square unit.
regards, jr.
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Attachments:
Download '201024tdg.zip' (157 KB)
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Op 24/10/2020 om 19:08 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Something is not right I believe. The app remains stuck in an endless
>> loop while parsing, without generating anything. Could you provide a
>> small demo scene where it works? Thanks!
>
> I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
> :-)) wip scene. the .inc file is the same as posted. POV-Ray gets to about
> 280,000 "K tokens" parsing. the "planting" is relatively sparse, one "tuft" per
> square unit.
>
>
> regards, jr.
>
Thank you! I shall go with that and come back later.
--
Thomas
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Op 24/10/2020 om 19:08 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Something is not right I believe. The app remains stuck in an endless
>> loop while parsing, without generating anything. Could you provide a
>> small demo scene where it works? Thanks!
>
> I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
> :-)) wip scene. the .inc file is the same as posted. POV-Ray gets to about
> 280,000 "K tokens" parsing. the "planting" is relatively sparse, one "tuft" per
> square unit.
>
>
> regards, jr.
>
OK, thank you very much indeed. This works. Going to look more closely.
--
Thomas
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Here you can find such arrangements of trees
https://en.wikipedia.org/wiki/Dehesa
Best regards
Michael
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