POV-Ray : Newsgroups : povray.binaries.images : Pending Storm Server Time
28 Sep 2024 17:29:53 EDT (-0400)
  Pending Storm (Message 71 to 76 of 76)  
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From: Thomas de Groot
Subject: Re: Pending Storm - final
Date: 24 Oct 2020 03:01:10
Message: <5f93d136$1@news.povray.org>
Op 22/10/2020 om 10:51 schreef jr:
> some months ago, I played with generated "tufts" of grass, made from a small
> number of mesh2 grassblades, and thought the results ok.  attached, perhaps you
> can put it use.
> 

Something is not right I believe. The app remains stuck in an endless 
loop while parsing, without generating anything. Could you provide a 
small demo scene where it works? Thanks!

-- 
Thomas


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From: jr
Subject: Re: Pending Storm - final
Date: 24 Oct 2020 04:30:00
Message: <web.5f93e5e5eb8b16ca8a81eb0@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 22/10/2020 om 10:51 schreef jr:
> > some months ago, I played with generated "tufts" of grass, made from a small
> > number of mesh2 grassblades, and thought the results ok.  attached, perhaps you
> > can put it use.
>
> Something is not right I believe. The app remains stuck in an endless
> loop while parsing, without generating anything. Could you provide a
> small demo scene where it works? Thanks!

had a quick look over the code posted, and .. looks alright.  will post zip of
demo and  another copy of inc tonight.


regards, jr.


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From: jr
Subject: Re: Pending Storm - final
Date: 24 Oct 2020 13:10:00
Message: <web.5f945f9deb8b16ca8a81eb0@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> Something is not right I believe. The app remains stuck in an endless
> loop while parsing, without generating anything. Could you provide a
> small demo scene where it works? Thanks!

I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
:-)) wip scene.  the .inc file is the same as posted.  POV-Ray gets to about
280,000 "K tokens" parsing.  the "planting" is relatively sparse, one "tuft" per
square unit.


regards, jr.


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Attachments:
Download '201024tdg.zip' (157 KB)

From: Thomas de Groot
Subject: Re: Pending Storm - final
Date: 25 Oct 2020 03:16:50
Message: <5f952662$1@news.povray.org>
Op 24/10/2020 om 19:08 schreef jr:
> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Something is not right I believe. The app remains stuck in an endless
>> loop while parsing, without generating anything. Could you provide a
>> small demo scene where it works? Thanks!
> 
> I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
> :-)) wip scene.  the .inc file is the same as posted.  POV-Ray gets to about
> 280,000 "K tokens" parsing.  the "planting" is relatively sparse, one "tuft" per
> square unit.
> 
> 
> regards, jr.
> 

Thank you! I shall go with that and come back later.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm - final
Date: 27 Oct 2020 03:56:37
Message: <5f97d2b5$1@news.povray.org>
Op 24/10/2020 om 19:08 schreef jr:
> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Something is not right I believe. The app remains stuck in an endless
>> loop while parsing, without generating anything. Could you provide a
>> small demo scene where it works? Thanks!
> 
> I didn't have a demo scene per se, so the attached is cannibalised from a ("the"
> :-)) wip scene.  the .inc file is the same as posted.  POV-Ray gets to about
> 280,000 "K tokens" parsing.  the "planting" is relatively sparse, one "tuft" per
> square unit.
> 
> 
> regards, jr.
> 

OK, thank you very much indeed. This works. Going to look more closely.

-- 
Thomas


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From: MichaelJF
Subject: Re: Pending Storm
Date: 14 Jan 2021 13:16:48
Message: <60008a90$1@news.povray.org>
Here you can find such arrangements of trees

https://en.wikipedia.org/wiki/Dehesa

Best regards
Michael


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