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3 May 2024 14:43:36 EDT (-0400)
  POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 by Eric Freeman (Message 14 to 23 of 33)  
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From: Dick Balaska
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 14 Nov 2019 21:07:03
Message: <5dce0847@news.povray.org>
On 11/14/19 7:56 PM, Melody wrote:
> god finally decides mankind is worthy of a visit.
> god shows up, patting himself on the back, "so what do you think of my
> universe?" you'd be like yeah yeah, whatever dude.
> 
> 
> 

I like all the little fiddly bits in the fjords.

-- 
dik
Rendered 23,657,702,400 of 40,928,716,800 pixels (57%)


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 15 Nov 2019 15:30:07
Message: <web.5dcf09a1829921489da690110@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

> Forge ahead, and learn something new along the way.   Every day.

Passion for greater understanding is what Socrates might have called "Virtue."
It's one human Strength of 14. Socrates could not list them at all, admitted he
did not know them. (yes I have that, which academia is clueless.)

The head was not designed to think, it has no virtue or Strength, its a
receiver/coordinator. The heart thinks, hence sleepers don't think so well, if
at all.

Sleepers = emission of timeless heart energy went to sleep or never woke up,
curiosity, passion and wonder is absent. One third are not going to wake up;
they are the required resistance. One third are technically "psychopathic" for
life. Means just in their head, a sleeper, will never care for another person,
can't feel it, a terminal child.

It was planned this way. What will make the species evolve? The idea that, "I'm
not hanging around your kind anymore." just leave is the only solution.
Love brings change, which not everyone will see; they are just barking dogs, or
talking heads that can't see what matters most. A solution-less plaque with a
benefit.

Understanding elegantly orders the chaos of hope - the core land of enchantment
(of 7). It's like having a sense of purpose and meaning and belonging where you
are - the enchanting things.


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 01:35:00
Message: <web.5dcf97d4829921489da690110@news.povray.org>
when you see 2 PPS .... lol

Problem with long renderings, how many variations will you ever see?
What I didnt see before, anything over 4x4 area_light is overkill, and produced
more streaky shadows.
area_light shadows seem slowest of anything one can do.
my laptop is too slow for this stuff. I bet google could kick ass with their
computers.


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 02:50:01
Message: <web.5dcfaa0a829921489da690110@news.povray.org>
22 hrs and only 840 for the laptop.without area_light only an 1 hour.
flat sides like a prism wont make these colors, its the shape creating this
effect.
if you cant DIY on this texture, anything I have is available for the request.
make something good. thats all.


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Attachments:
Download 'chessdiff2.png' (458 KB)

Preview of image 'chessdiff2.png'
chessdiff2.png


 

From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 03:05:01
Message: <web.5dcfad48829921489da690110@news.povray.org>
as for the unrealistic grass scenes, somber with sorrow when such artistry is
lacking. someone's elevator must be on the fritz. (call for help?)
seek help. ask me, maybe I can help.


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From: jr
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 05:45:00
Message: <web.5dcfd27c82992148feeb22ff0@news.povray.org>
hi,

"Melody" <nomail@nomail> wrote:
> ... (call for help?) seek help. ask me, maybe I can help.

I would like to walk on water, just like you.  what is your secret?  ;-)


regards, jr.


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From: Alain Martel
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 10:37:17
Message: <5dd017ad$1@news.povray.org>

> when you see 2 PPS .... lol
> 
> Problem with long renderings, how many variations will you ever see?
> What I didnt see before, anything over 4x4 area_light is overkill, and produced
> more streaky shadows.
> area_light shadows seem slowest of anything one can do.
> my laptop is too slow for this stuff. I bet google could kick ass with their
> computers.
> 
> 

When using area_light you should always use adaptive.
The PRESENCE of adaptive turn the feature on. adaptive 0 DO NOT turn it off.

adaptive 0 start with 4 samples (2 by 2): One at each corners.
adaptive 1 start with 9 samples (3 by 3): Each corners plus one in the 
middle of each side and the center.
adaptive 2 start with 25 samples (5 by 5), adaptive 3 with 81 (9 by 9),...

This allow you to use something like this :

area_light 3*x 3*z 1025 1025 adaptive 0

and still have reasonably quick renders with no discernible banding, 
even without jitter.

If you use an area_light of 4x4 with jitter and antialiasing, then the 
banding will disappears but your render time will greatly increase 
because all pixels in the penumbra will get antialiased.


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 16:05:00
Message: <web.5dd061b9829921489da690110@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:
......
> adaptive 0 start with 4 samples (2 by 2): One at each corners.
> adaptive 1 start with 9 samples (3 by 3): Each corners plus one in the
> middle of each side and the center.
> adaptive 2 start with 25 samples (5 by 5), adaptive 3 with 81 (9 by 9),...
>
> This allow you to use something like this :
>
> area_light 3*x 3*z 1025 1025 adaptive 0
>
> and still have reasonably quick renders with no discernible banding,
> even without jitter.
>
> If you use an area_light of 4x4 with jitter and antialiasing, then the
> banding will disappears but your render time will greatly increase
> because all pixels in the penumbra will get antialiased.

code for chessdiff2 ---
+AM2 +A0.3
board_sq(<-3+j,0,-3+i>),so dimensions are: 3 * 8 = 24 and the frame.
#if (Area_Light)
  area_light x*15, y*15,6,6
  adaptive 1 jitter orient circular
#end
32 shadows takes 21 hrs. yikes!

during which time I surmised 4,4 would be enough, but it takes so long to check
these things. but 1025x1025, I cant even multiply that in my head, unbelievable
N lights = 1050625 = a million lights? seriously?

in chessdiff.png 13,13 - u can see the shadow streaks, which disappeared in
chessdiff2.png

so your saying, use a million lights, but adaptive 0 ?


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 16:10:00
Message: <web.5dd064b9829921489da690110@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> I would like to walk on water, just like you.  what is your secret?  ;-)

learn how. collect examples of well lit scene scripts that run, ask for them to
be posted when u see them, some people are very helpful that way. follow
examples, til u know enough. read that help file. it helps.


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From: Melody
Subject: Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman
Date: 16 Nov 2019 23:55:00
Message: <web.5dd0d284829921489da690110@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> I would like to walk on water, just like you.  what is your secret?  ;-)

also F1 fails with pov3.7 and windows7. you need F1.
if u don't understand a word or a number, place cursor, hit F1. pay attention
and learn.

more versions = not 3.7
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.5dd0cb2054a09c79da690110%40news.povray.org%3E/


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