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From: Thomas de Groot
Subject: Valhalla Rising - Take #1
Date: 2 Oct 2019 07:13:50
Message: <5d94866e@news.povray.org>
It has been some while since I last uploaded an image here. RL etc. 
However, I have been working steadily on a number of scenes, 
experimenting with different things (mostly rejecting the results of 
course). This particular scene is under way since about last May. The 
title refers to the movie by Nicolas Winding Refn which loosely inspired 
the scene. There is a lot more to do of course.

Acknowledgments:
- Scott Boham's SkySim.inc;
- Cloudscape using Juha Leppälä's code, as used originally by Mick 
Hazelgrove but tweaked to my needs;
- Bald Eagle's spiral code as basis for the height_field, but severely 
wrung and beaten in GeoControl;
- a drakkar plucked from somewhere on the net and in the process of 
being remodelled in Silo2 (and Poser for the wind in the sail);

Still needed: grassy foreground, trees, people.

-- 
Thomas


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Attachments:
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Preview of image 'valhalla rising_06.png'
valhalla rising_06.png


 

From: Bald Eagle
Subject: Re: Valhalla Rising - Take #1
Date: 2 Oct 2019 13:30:09
Message: <web.5d94dd86abac15134eec112d0@news.povray.org>
Aye!

I've been bloody wrung and beaten, I tell ya!

And he's fixin' to further render me!

That rascal deGroot - Eee's always watching, and waiting - toiling away at 'is
infernal schemes, I tell ya.  It's black magic, it is - forever pounding "keys"
to craft his dark "code" - to _shoot rays_!   No good came come of it!





But 'is landscapes, aye - they bring a calm an' beauty to the eye that make me
screen seem like it's been brushed by the wings of angels.



Nice work, as always, Thomas.  :)   Looking forward to seeing your additions and
improvements.


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From: Cousin Ricky
Subject: Re: Valhalla Rising - Take #1
Date: 2 Oct 2019 23:55:10
Message: <5d95711e$1@news.povray.org>
On 2019-10-02 7:13 AM (-4), Thomas de Groot wrote:
> - a drakkar plucked from somewhere on the net and in the process of 
> being remodelled in Silo2 (and Poser for the wind in the sail);

I presume "drakkar" is the boat?  I can't find the word in any 
dictionary, and a Web search turns up nothing but perfume ads.


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From: Thomas de Groot
Subject: Re: Valhalla Rising - Take #1
Date: 3 Oct 2019 03:04:34
Message: <5d959d82$1@news.povray.org>
Op 03/10/2019 om 05:55 schreef Cousin Ricky:
> On 2019-10-02 7:13 AM (-4), Thomas de Groot wrote:
>> - a drakkar plucked from somewhere on the net and in the process of 
>> being remodelled in Silo2 (and Poser for the wind in the sail);
> 
> I presume "drakkar" is the boat?  I can't find the word in any 
> dictionary, and a Web search turns up nothing but perfume ads.

The proper English term is 'longship' indeed. However, see 'Drakkar' in:

https://en.wikipedia.org/wiki/Longship

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Valhalla Rising - Take #1
Date: 3 Oct 2019 03:11:45
Message: <5d959f31$1@news.povray.org>
Op 02/10/2019 om 19:25 schreef Bald Eagle:
> Aye!
> 
> I've been bloody wrung and beaten, I tell ya!
> 
> And he's fixin' to further render me!
> 
> That rascal deGroot - Eee's always watching, and waiting - toiling away at 'is
> infernal schemes, I tell ya.  It's black magic, it is - forever pounding "keys"
> to craft his dark "code" - to _shoot rays_!   No good came come of it!
> 

I'll buy you a shot of your favourite fire water to amend. That should 
be enough sorcery for you now I suppose. :-)

> 
> 
> But 'is landscapes, aye - they bring a calm an' beauty to the eye that make me
> screen seem like it's been brushed by the wings of angels.
>

Thanks, Grampa!

> 
> 
> Nice work, as always, Thomas.  :)   Looking forward to seeing your additions and
> improvements.
> 

I'll do my best! ;-)

-- 
Thomas


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From: Jörg "Yadgar" Bleimann
Subject: Re: Valhalla Rising - Take #1
Date: 3 Oct 2019 16:24:24
Message: <5d9658f8$1@news.povray.org>
Hi(gh)!

Am 02.10.2019 um 13:13 schrieb Thomas de Groot:

> Still needed: grassy foreground, trees, people.

As long-haired and bearded as possible... please, please, please!

See you in Khyberspace!

Yadgar


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From: Thomas de Groot
Subject: Re: Valhalla Rising - Take #1
Date: 4 Oct 2019 02:33:34
Message: <5d96e7be$1@news.povray.org>
Op 03/10/2019 om 22:24 schreef Jörg "Yadgar" Bleimann:
> Hi(gh)!
> 
> Am 02.10.2019 um 13:13 schrieb Thomas de Groot:
> 
>> Still needed: grassy foreground, trees, people.
> 
> As long-haired and bearded as possible... please, please, please!
> 
> See you in Khyberspace!
> 
> Yadgar

LOL

I probably shall disappoint you somewhat...

-- 
Thomas


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From: jr
Subject: Re: Valhalla Rising - Take #1
Date: 4 Oct 2019 17:55:03
Message: <web.5d97bf22abac1513feeb22ff0@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 03/10/2019 om 22:24 schreef Jörg "Yadgar" Bleimann:
> > Hi(gh)!
> >
> > Am 02.10.2019 um 13:13 schrieb Thomas de Groot:
> >
> >> Still needed: grassy foreground, trees, people.
> >
> > As long-haired and bearded as possible... please, please, please!
> >
> > See you in Khyberspace!
> >
> > Yadgar
>
> LOL
>
> I probably shall disappoint you somewhat...

how about a village and some fields on the island?  :-)  those boats are a
raiding party, no?  (nice atmosphere/mood)


regards, jr.


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From: Ton
Subject: Re: Valhalla Rising - Take #1
Date: 5 Oct 2019 03:40:00
Message: <web.5d98482babac1513d14300f20@news.povray.org>
I don't think this land is their Valhalla, but that drakkar might be leaving to
find it.
The fog is nicely laid out.

Cheers
Ton.


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From: Alain Martel
Subject: Re: Valhalla Rising - Take #1
Date: 5 Oct 2019 20:53:22
Message: <5d993b02$1@news.povray.org>

> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 03/10/2019 om 22:24 schreef Jörg "Yadgar" Bleimann:
>>> Hi(gh)!
>>>
>>> Am 02.10.2019 um 13:13 schrieb Thomas de Groot:
>>>
>>>> Still needed: grassy foreground, trees, people.
>>>
>>> As long-haired and bearded as possible... please, please, please!
>>>
>>> See you in Khyberspace!
>>>
>>> Yadgar
>>
>> LOL
>>
>> I probably shall disappoint you somewhat...
> 
> how about a village and some fields on the island?  :-)  those boats are a
> raiding party, no?  (nice atmosphere/mood)
> 
> 
> regards, jr.
> 
Initially, the Vikings where traders. It's just after they realized how 
bad things where in the rest of the world that they started raiding. It 
was often easier to just raid a place and take what they wanted or 
needed than to conduct business.


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