POV-Ray : Newsgroups : povray.binaries.images : Ringworld (continued) Server Time
9 May 2024 07:53:13 EDT (-0400)
  Ringworld (continued) (Message 52 to 61 of 81)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: Ringworld (continued)
Date: 16 Aug 2018 07:56:00
Message: <5b756650$1@news.povray.org>
On 16/08/2018 12:08, Thomas de Groot wrote:
> On 16-8-2018 12:53, Stephen wrote:
>> I wish we had made a "Ringworld from the surface" round in TC-RTC. But 
>> I suppose that it would have been too hard. I certainly found the 
>> scales very difficult to work with.
>>
> 
> The only way I discovered was to decouple the Ringworld proper and the 
> scene at the surface.
> 

I know but that leaves a cheat-y feeling.


>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

> 
> 
> 


I remember it. :)


-- 

Regards
     Stephen


Post a reply to this message

From: Bill Pragnell
Subject: Re: Ringworld (continued)
Date: 16 Aug 2018 16:40:00
Message: <web.5b75e0dd94c089801b6c6b3a0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> o_O
> ^_^

more like -_- z Z

> Tease! No code. :(

Search for 'polyhedra' in the object collection :)


Bill


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ringworld (continued)
Date: 17 Aug 2018 04:55:30
Message: <5b768d82$1@news.povray.org>
On 16-8-2018 13:55, Stephen wrote:
> On 16/08/2018 12:08, Thomas de Groot wrote:
>> On 16-8-2018 12:53, Stephen wrote:
>>> I wish we had made a "Ringworld from the surface" round in TC-RTC. 
>>> But I suppose that it would have been too hard. I certainly found the 
>>> scales very difficult to work with.
>>>
>>
>> The only way I discovered was to decouple the Ringworld proper and the 
>> scene at the surface.
>>
> 
> I know but that leaves a cheat-y feeling.

Yes, but it is unavoidable as you have to deal with extremely large 
objects (the Ring) together with a detailed scene around the camera. The 
two just don't fit together in the same physical model where POV-Ray is 
concerned without serious artefacts. And it is hardly necessary: the 
Ringworld experience for an observer would be something like watching 
the Moon in our sky, disconnected from the immediate world he/she lives in.

> 
> 
>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

>>
>>
>>
> 
> 
> I remember it. :)
> 
> 

Still one of my references where Ringworld-building is concerned.


-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Ringworld (continued)
Date: 17 Aug 2018 06:15:09
Message: <5b76a02d$1@news.povray.org>
On 17/08/2018 09:55, Thomas de Groot wrote:
> On 16-8-2018 13:55, Stephen wrote:
>> On 16/08/2018 12:08, Thomas de Groot wrote:
>>> On 16-8-2018 12:53, Stephen wrote:
>>>> I wish we had made a "Ringworld from the surface" round in TC-RTC. 
>>>> But I suppose that it would have been too hard. I certainly found 
>>>> the scales very difficult to work with.
>>>>
>>>
>>> The only way I discovered was to decouple the Ringworld proper and 
>>> the scene at the surface.
>>>
>>
>> I know but that leaves a cheat-y feeling.
> 
> Yes, but it is unavoidable as you have to deal with extremely large 
> objects (the Ring) together with a detailed scene around the camera. The 
> two just don't fit together in the same physical model where POV-Ray is 
> concerned without serious artefacts. And it is hardly necessary: the 
> Ringworld experience for an observer would be something like watching 
> the Moon in our sky, disconnected from the immediate world he/she lives in.
> 

What you say is so true.
I wonder how fast and at what elevation the ring arch would converge to 
a line.

>>
>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

>>>
>>>
>>>
>>
>>
>> I remember it. :)
>>
>>
> 
> Still one of my references where Ringworld-building is concerned.
> 
> 

No one's ever made a Discworld, have they?

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ringworld (continued)
Date: 17 Aug 2018 07:24:16
Message: <5b76b060$1@news.povray.org>
On 17-8-2018 12:15, Stephen wrote:
> On 17/08/2018 09:55, Thomas de Groot wrote:
>> On 16-8-2018 13:55, Stephen wrote:
>>> On 16/08/2018 12:08, Thomas de Groot wrote:
>>>> On 16-8-2018 12:53, Stephen wrote:
>>>>> I wish we had made a "Ringworld from the surface" round in TC-RTC. 
>>>>> But I suppose that it would have been too hard. I certainly found 
>>>>> the scales very difficult to work with.
>>>>>
>>>>
>>>> The only way I discovered was to decouple the Ringworld proper and 
>>>> the scene at the surface.
>>>>
>>>
>>> I know but that leaves a cheat-y feeling.
>>
>> Yes, but it is unavoidable as you have to deal with extremely large 
>> objects (the Ring) together with a detailed scene around the camera. 
>> The two just don't fit together in the same physical model where 
>> POV-Ray is concerned without serious artefacts. And it is hardly 
>> necessary: the Ringworld experience for an observer would be something 
>> like watching the Moon in our sky, disconnected from the immediate 
>> world he/she lives in.
>>
> 
> What you say is so true.
> I wonder how fast and at what elevation the ring arch would converge to 
> a line.

The attached image is one of my early tests of the true scale Ringworld 
model, with the shadow squares left out. It does not show the zenith but 
you can partly extrapolate. It shows nicely I think why the Ringworld is 
called the Arch by the natives.

> 
>>>
>>>
>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

>>>>
>>>>
>>>>
>>>
>>>
>>> I remember it. :)
>>>
>>>
>>
>> Still one of my references where Ringworld-building is concerned.
>>
>>
> 
> No one's ever made a Discworld, have they?
> 

Not that I remember. I think I wanted to start once, intending to use 
elephant models of course, but it never got off the ground somehow.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'ringworld 2010_02.png' (55 KB)

Preview of image 'ringworld 2010_02.png'
ringworld 2010_02.png


 

From: Cousin Ricky
Subject: Re: Ringworld (continued)
Date: 17 Aug 2018 07:30:24
Message: <5b76b1d0$1@news.povray.org>
On 2018-08-17 06:15 AM (-4), Stephen wrote:
>
> No one's ever made a Discworld, have they?

A key part of "science fiction" is "science."


Post a reply to this message

From: Stephen
Subject: Re: Ringworld (continued)
Date: 18 Aug 2018 03:21:16
Message: <5b77c8ec$1@news.povray.org>
On 17/08/2018 12:24, Thomas de Groot wrote:
> On 17-8-2018 12:15, Stephen wrote:

>>>
>>
>> What you say is so true.
>> I wonder how fast and at what elevation the ring arch would converge 
>> to a line.
> 
> The attached image is one of my early tests of the true scale Ringworld 
> model, with the shadow squares left out. It does not show the zenith but 
> you can partly extrapolate. It shows nicely I think why the Ringworld is 
> called the Arch by the natives.
> 
>>

I get a similar view. I did an animation tilting the camera to the 
zenith. (The camera motion is not very good.)

https://youtu.be/hDSX1B8_8NI


>>>>
>>>>
>>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> I remember it. :)
>>>>
>>>>
>>>
>>> Still one of my references where Ringworld-building is concerned.
>>>
>>>
>>
>> No one's ever made a Discworld, have they?
>>
> 
> Not that I remember. I think I wanted to start once, intending to use 
> elephant models of course, but it never got off the ground somehow.
> 

Making the topography would be interesting.

-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Ringworld (continued)
Date: 18 Aug 2018 03:24:28
Message: <5b77c9ac@news.povray.org>
On 17/08/2018 12:31, Cousin Ricky wrote:
> On 2018-08-17 06:15 AM (-4), Stephen wrote:
>>
>> No one's ever made a Discworld, have they?
> 
> A key part of "science fiction" is "science."
> 

LOL True(ish) :)

There is always the Science of Discworld.
https://en.wikipedia.org/wiki/The_Science_of_Discworld


-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Ringworld (continued)
Date: 18 Aug 2018 03:25:01
Message: <5b77c9cd$1@news.povray.org>
On 16/08/2018 21:38, Bill Pragnell wrote:
> Stephen <mca### [at] aolcom> wrote:
>> o_O
>> ^_^
> 
> more like -_- z Z
> 
>> Tease! No code. :(
> 
> Search for 'polyhedra' in the object collection :)
> 
> 
> Bill
> 

:)
Thanks

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Ringworld (continued)
Date: 18 Aug 2018 07:06:05
Message: <5b77fd9d$1@news.povray.org>
On 18-8-2018 9:21, Stephen wrote:
> On 17/08/2018 12:24, Thomas de Groot wrote:
>> On 17-8-2018 12:15, Stephen wrote:
> 
>>>>
>>>
>>> What you say is so true.
>>> I wonder how fast and at what elevation the ring arch would converge 
>>> to a line.
>>
>> The attached image is one of my early tests of the true scale 
>> Ringworld model, with the shadow squares left out. It does not show 
>> the zenith but you can partly extrapolate. It shows nicely I think why 
>> the Ringworld is called the Arch by the natives.
>>
>>>
> 
> I get a similar view. I did an animation tilting the camera to the 
> zenith. (The camera motion is not very good.)
> 
> https://youtu.be/hDSX1B8_8NI
> 

That looks how it is in reality :-)

> 
>>>>>
>>>>>
>>>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/

>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> I remember it. :)
>>>>>
>>>>>
>>>>
>>>> Still one of my references where Ringworld-building is concerned.
>>>>
>>>>
>>>
>>> No one's ever made a Discworld, have they?
>>>
>>
>> Not that I remember. I think I wanted to start once, intending to use 
>> elephant models of course, but it never got off the ground somehow.
>>
> 
> Making the topography would be interesting.
> 

And the rim. An interesting animation would be as viewed by the Fifth 
Elephant. :-

-- 
Thomas


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.