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On 17/08/2018 09:55, Thomas de Groot wrote:
> On 16-8-2018 13:55, Stephen wrote:
>> On 16/08/2018 12:08, Thomas de Groot wrote:
>>> On 16-8-2018 12:53, Stephen wrote:
>>>> I wish we had made a "Ringworld from the surface" round in TC-RTC.
>>>> But I suppose that it would have been too hard. I certainly found
>>>> the scales very difficult to work with.
>>>>
>>>
>>> The only way I discovered was to decouple the Ringworld proper and
>>> the scene at the surface.
>>>
>>
>> I know but that leaves a cheat-y feeling.
>
> Yes, but it is unavoidable as you have to deal with extremely large
> objects (the Ring) together with a detailed scene around the camera. The
> two just don't fit together in the same physical model where POV-Ray is
> concerned without serious artefacts. And it is hardly necessary: the
> Ringworld experience for an observer would be something like watching
> the Moon in our sky, disconnected from the immediate world he/she lives in.
>
What you say is so true.
I wonder how fast and at what elevation the ring arch would converge to
a line.
>>
>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>
>>>
>>>
>>
>>
>> I remember it. :)
>>
>>
>
> Still one of my references where Ringworld-building is concerned.
>
>
No one's ever made a Discworld, have they?
--
Regards
Stephen
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