Shape exported from makehuman as stl, loaded in hgpovray with new
inside_vector to play with proximity pattern (far left). Composing
patterns on left and all rights. radius of proximity displayed as the
small sphere.
Textures from the faked proximity experiment:
more_proximity_materials.pov, entry 17
#declare Radius = 0.25;
#declare Off = 0.35;
object { Obj
texture {
proximity { Obj } radius Radius
texture_map {
[0.6-Off Rust2 scale 0.4]
[0.71-Off RustTexture scale 0.8]
[0.82-Off RustyIronTexture scale 0.8]
}
//pigment { color srgb 0.9 }
}
translate 7.5*x rotate 180*y}
sphere { 16*y, Radius texture { pigment{ color srgb 0.95 } } }
plane { y, 0 texture { pigment{ color srgb 0.5 } } }
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