POV-Ray : Newsgroups : povray.binaries.images : makehuman stl and proximity for rust Server Time
27 Dec 2024 04:54:01 EST (-0500)
  makehuman stl and proximity for rust (Message 1 to 2 of 2)  
From: Le Forgeron
Subject: makehuman stl and proximity for rust
Date: 10 Nov 2017 16:44:11
Message: <5a061dab@news.povray.org>
Shape exported from makehuman as stl, loaded in hgpovray with new
inside_vector to play with proximity pattern (far left). Composing
patterns on left and all rights. radius of proximity displayed as the
small sphere.

Textures from the faked proximity experiment:
more_proximity_materials.pov, entry 17

#declare Radius = 0.25;
#declare Off = 0.35;

object { Obj
texture {
 proximity { Obj } radius Radius
    texture_map {
    [0.6-Off    Rust2 scale 0.4]
    [0.71-Off   RustTexture scale 0.8]
    [0.82-Off   RustyIronTexture scale 0.8]

    }
//pigment { color srgb 0.9 }
}
translate 7.5*x rotate 180*y}

sphere { 16*y, Radius  texture { pigment{ color srgb 0.95 } }  }

plane { y, 0 texture { pigment{ color srgb 0.5 } } }


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Attachments:
Download 'base.png' (583 KB)

Preview of image 'base.png'
base.png


 

From: Fractracer
Subject: Re: makehuman stl and proximity for rust
Date: 11 Nov 2017 16:45:00
Message: <web.5a076ee31dbdb2d23dc70330@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Shape exported from makehuman as stl, loaded in hgpovray with new
> inside_vector to play with proximity pattern (far left). Composing
> patterns on left and all rights. radius of proximity displayed as the
> small sphere.
>
> Textures from the faked proximity experiment:
> more_proximity_materials.pov, entry 17
>

Nice! It is time for rust textures? Autumn?
The two at the left seems good. The one on the right seems more like a
camouflage.


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