Shape exported from makehuman as stl, loaded in hgpovray with new
inside_vector to play with proximity pattern (far left). Composing
patterns on left and all rights. radius of proximity displayed as the
small sphere.
Textures from the faked proximity experiment:
more_proximity_materials.pov, entry 17
#declare Radius = 0.25;
#declare Off = 0.35;
object { Obj
texture {
 proximity { Obj } radius Radius
    texture_map {
    [0.6-Off    Rust2 scale 0.4]
    [0.71-Off   RustTexture scale 0.8]
    [0.82-Off   RustyIronTexture scale 0.8]
    }
//pigment { color srgb 0.9 }
}
translate 7.5*x rotate 180*y}
sphere { 16*y, Radius  texture { pigment{ color srgb 0.95 } }  }
plane { y, 0 texture { pigment{ color srgb 0.5 } } }
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