Am 10/11/2017 um 15:05 schrieb Mr:
> Wonderful... but why isn't there any SSLT on grapes? render time issue?>
"Real world" grapes, only lit by diffuse light from the windows were
used as reference and the rendering matches them quite well.
I used scattering media for the grapes as POV-Ray media interacts nicely
with only GI lit scenes - given enough samples are used.
-Ive
Am 10/11/2017 um 15:32 schrieb clipka:
> > How did you achieve the fluffy fur look?>
By adding 1.500.000 hairs (each made of around 60 triangles), still not
even close to the amount of hairs a real cat has.
I wrote a little C++ program, using the OpenSceneGraph library
http://www.openscenegraph.org/
to do it.
-Ive
Am 10/11/2017 um 15:07 schrieb And:
> Oh, just notice your rendering is all so fine and smooth.> (so hard to achieve)>
Thanks.
It is just GI. Using only radiosity with enough samples, a powerful
machine and still a lot of patience gives this result all by itself ;)
-Ive
Am 10/11/2017 um 15:33 schrieb William F Pokorny:
> On 10/11/2017 08:57 AM, Ive wrote:>> "Oops!"> :-)
That's why there is a different pitcher in Vermeer's paintings from now on.
-Ive
From: clipka
Subject: Re: Vermeer's Cat - part 7
Date: 11 Oct 2017 10:27:58
Message: <59de2a6e$1@news.povray.org>
Am 11.10.2017 um 16:15 schrieb Ive:
> "No! I didn't do nothing."
Mind rendering one or two of these images at a 16:10 aspect ratio? Would
love to have this as a desktop image :)
Am 10/11/2017 um 16:27 schrieb clipka:
> Mind rendering one or two of these images at a 16:10 aspect ratio? Would> love to have this as a desktop image :)>
Sure. Currently part 8 - the final part - is rendering and will take
till tomorrow but I have access to the machine used for this little
project until Saturday - enough time for one or two more.
Which part numbers would you like the most?
-Ive