Am 10/11/2017 um 15:05 schrieb Mr:
> Wonderful... but why isn't there any SSLT on grapes? render time issue?
>
"Real world" grapes, only lit by diffuse light from the windows were
used as reference and the rendering matches them quite well.
I used scattering media for the grapes as POV-Ray media interacts nicely
with only GI lit scenes - given enough samples are used.
-Ive
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