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23 Apr 2024 05:08:49 EDT (-0400)
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From: Ive
Subject: Vermeer's Cat - part 1
Date: 11 Oct 2017 08:52:28
Message: <59de140c@news.povray.org>
Vermeer's cat...


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From: Ive
Subject: Vermeer's Cat - part 2
Date: 11 Oct 2017 08:54:57
Message: <59de14a1@news.povray.org>
... is playing...


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From: Ive
Subject: Vermeer's Cat - part 3
Date: 11 Oct 2017 08:56:57
Message: <59de1519@news.povray.org>
... with a pearl earring.


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From: Ive
Subject: Vermeer's Cat - part 4
Date: 11 Oct 2017 08:59:26
Message: <59de15ae@news.povray.org>
"Oops!"


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From: Mr
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 09:10:00
Message: <web.59de171eca20c6b716086ed00@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> "Oops!"

Wonderful... but why isn't there any SSLT on grapes? render time issue?


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From: And
Subject: Re: Vermeer's Cat - part 1
Date: 11 Oct 2017 09:10:01
Message: <web.59de178aba4a3238c9f2b0270@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Vermeer's cat...

Oh, just notice your rendering is all so fine and smooth.
(so hard to achieve)


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From: clipka
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 09:32:55
Message: <59de1d87$1@news.povray.org>
Am 11.10.2017 um 14:57 schrieb Ive:
> "Oops!"

Excellent work!

How did you achieve the fluffy fur look?


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From: William F Pokorny
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 09:33:21
Message: <59de1da1$1@news.povray.org>
On 10/11/2017 08:57 AM, Ive wrote:
> "Oops!"
:-)


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From: Ive
Subject: Vermeer's Cat - part 5
Date: 11 Oct 2017 09:37:52
Message: <59de1eb0@news.povray.org>
"..."


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From: Ive
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 09:53:13
Message: <59de2249$1@news.povray.org>
Am 10/11/2017 um 15:05 schrieb Mr:
> Wonderful... but why isn't there any SSLT on grapes? render time issue?
>

"Real world" grapes, only lit by diffuse light from the windows were 
used as reference and the rendering matches them quite well.
I used scattering media for the grapes as POV-Ray media interacts nicely 
with only GI lit scenes - given enough samples are used.

-Ive


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