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From: Thomas de Groot
Subject: House restoration
Date: 8 Sep 2017 08:03:08
Message: <59b286fc@news.povray.org>
For a couple of months I have been busy restoring a house model, 
originally by De Espona and made available in the Taschen Collection of 
3D-Objects. The original is a low-poly model version of the real thing 
(see first image); I am now almost finished with the high-poly model 
reconstruction from that on (see second image).

I improved on details, left some out and introduced new ones, and in a 
number of cases used different image_maps. Of course, I also used 
POV-Ray textures. Over all, I intended the house to look more like a 
real one and not like the toy model the original looked like somehow.

-- 
Thomas


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Attachments:
Download 'gutenbach original.jpg' (92 KB) Download 'gutenbach_test0.png' (637 KB)

Preview of image 'gutenbach original.jpg'
gutenbach original.jpg

Preview of image 'gutenbach_test0.png'
gutenbach_test0.png


 

From: BayashiPascal
Subject: Re: House restoration
Date: 8 Sep 2017 20:25:00
Message: <web.59b334b3abdda37c538f48730@news.povray.org>
Nice restoration work! I should employ you for my own real house! ;-)
The texture of the fence outside the house and on the balcony looks a bit
unnatural to me, especially on the bridge.
Please show us some other views. :-)
Next you have to model all the inside furniture! ;-)

Pascal

Thomas de Groot <tho### [at] degrootorg> wrote:
> For a couple of months I have been busy restoring a house model,
> originally by De Espona and made available in the Taschen Collection of
> 3D-Objects. The original is a low-poly model version of the real thing
> (see first image); I am now almost finished with the high-poly model
> reconstruction from that on (see second image).
>
> I improved on details, left some out and introduced new ones, and in a
> number of cases used different image_maps. Of course, I also used
> POV-Ray textures. Over all, I intended the house to look more like a
> real one and not like the toy model the original looked like somehow.
>
> --
> Thomas


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From: Thomas de Groot
Subject: Re: House restoration
Date: 9 Sep 2017 02:47:18
Message: <59b38e76$1@news.povray.org>
On 9-9-2017 2:24, BayashiPascal wrote:
> Nice restoration work! I should employ you for my own real house! ;-)
> The texture of the fence outside the house and on the balcony looks a bit
> unnatural to me, especially on the bridge.
> Please show us some other views. :-)
> Next you have to model all the inside furniture! ;-)
> 

Thanks indeed but I prefer to stay with modelling ;-)

Not all textures are done, the fences and banisters in particular are 
only pigments. The interior? Oh no! That would mean a totally different 
project. No plans for that at the moment.

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 9 Sep 2017 03:25:33
Message: <59b3976d$1@news.povray.org>
On 08/09/2017 13:02, Thomas de Groot wrote:
> For a couple of months I have been busy restoring a house model, 
> originally by De Espona and made available in the Taschen Collection of 
> 3D-Objects. The original is a low-poly model version of the real thing 
> (see first image); I am now almost finished with the high-poly model 
> reconstruction from that on (see second image).
> 
> I improved on details, left some out and introduced new ones, and in a 
> number of cases used different image_maps. Of course, I also used 
> POV-Ray textures. Over all, I intended the house to look more like a 
> real one and not like the toy model the original looked like somehow.
> 

That is really good. I like the weathering/dirt on the stonework and 
Wattle and daub. If that is what it was made of.


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: House restoration
Date: 9 Sep 2017 07:04:09
Message: <59b3caa9$1@news.povray.org>
On 9-9-2017 9:25, Stephen wrote:
> That is really good. I like the weathering/dirt on the stonework and 
> Wattle and daub. If that is what it was made of.
> 

The original stone image_map was not good enough, so I selected a 
different one. For the arcs and the steps I used a different stone texture.

I am rather pleased with the wattle and daub too. It is a 
pigment_pattern based texture (in POV-Ray of course).

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 9 Sep 2017 07:53:23
Message: <59b3d633$1@news.povray.org>
On 09/09/2017 12:04, Thomas de Groot wrote:
> On 9-9-2017 9:25, Stephen wrote:
>> That is really good. I like the weathering/dirt on the stonework and 
>> Wattle and daub. If that is what it was made of.
>>
> 
> The original stone image_map was not good enough, so I selected a 
> different one. For the arcs and the steps I used a different stone texture.
> 
I did not notice that it was repetitive until just now. It slipped past me.

> I am rather pleased with the wattle and daub too. It is a 
> pigment_pattern based texture (in POV-Ray of course).
> 

You got it right. :-)


-- 

Regards
     Stephen


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From: Jim Holsenback
Subject: Re: House restoration
Date: 9 Sep 2017 09:33:53
Message: <59b3edc1$1@news.povray.org>
On 9/8/2017 8:02 AM, Thomas de Groot wrote:
> I am now almost finished with the high-poly model 
> reconstruction from that on (see second image)
> 
> I improved on details, left some out and introduced new ones, and in a 
> number of cases used different image_maps. Of course, I also used 
> POV-Ray textures. Over all, I intended the house to look more like a 
> real one and not like the toy model the original looked like somehow.

i like the texture on the tower tops ... looks like weathered copper 
maybe that texture would look good on the other roof ornaments too


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From: Kenneth
Subject: Re: House restoration
Date: 9 Sep 2017 20:05:00
Message: <web.59b48130abdda37c883fb31c0@news.povray.org>
Really beautiful; it could not have been easy to do.

I would suggest some more weathering, specifically underneath all of the
horizontal wood beams of the house. Something like rainwater dirt, that would
drip down the walls over many years. Overlayed alpha-channel image map(s),
perhaps? Although, the effect might be done more easily with procedural pigments
of some kind, with turbulence.


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From: Thomas de Groot
Subject: Re: House restoration
Date: 10 Sep 2017 02:58:16
Message: <59b4e288$1@news.povray.org>
On 10-9-2017 2:03, Kenneth wrote:
> 
> Really beautiful; it could not have been easy to do.
> 
> I would suggest some more weathering, specifically underneath all of the
> horizontal wood beams of the house. Something like rainwater dirt, that would
> drip down the walls over many years. Overlayed alpha-channel image map(s),
> perhaps? Although, the effect might be done more easily with procedural pigments
> of some kind, with turbulence.
> 

Thank you. You have extended the project for a couple of months more :-) 
This is an interesting suggestion I need to study a bit longer, but it 
will certainly have a follow up.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: House restoration
Date: 10 Sep 2017 03:04:55
Message: <59b4e417$1@news.povray.org>
On 9-9-2017 15:33, Jim Holsenback wrote:
> On 9/8/2017 8:02 AM, Thomas de Groot wrote:
>> I am now almost finished with the high-poly model reconstruction from 
>> that on (see second image)
>>
>> I improved on details, left some out and introduced new ones, and in a 
>> number of cases used different image_maps. Of course, I also used 
>> POV-Ray textures. Over all, I intended the house to look more like a 
>> real one and not like the toy model the original looked like somehow.
> 
> i like the texture on the tower tops ... looks like weathered copper 
> maybe that texture would look good on the other roof ornaments too
> 
> 

Thank you, yes, I thought the tower tops needed a weathered copper top 
and I found this image_map somewhere on the net. The original top was 
just a dull greenish.

By the way, if you google "Gutenbach house" you will find images of the 
model as built by De Espona in high poly version. I used those images 
for my own reconstruction, based on the low poly version I owned. 
Surprisingly, they show some sloppy uv-mapping I would not have expected 
from a professional.

-- 
Thomas


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