POV-Ray : Newsgroups : povray.binaries.images : House restoration Server Time
19 May 2024 18:24:34 EDT (-0400)
  House restoration (Message 21 to 30 of 35)  
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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 06:33:42
Message: <59b7b806$1@news.povray.org>
On 12/09/2017 08:21, Thomas de Groot wrote:
> On 11-9-2017 19:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental 
>> juices
>> flowing quickly...)
>>
>>
> 
> Nah...! All I have done presently is making a big mess of everything :-(
> 
> Somehow, I just screwed up the code. I need to go back to basics and see 
> what I did wrong and where... :-/
> 

Looking at my df3prox-0.95 folder. I see I have copies of
DF3ProximityPattern.inc as well as the file. With any luck I only 
modified the copies.
The directory also has some, not examples but test scenes.

It might take me a little while for me to check things out as I will 
need to install some more graphics programs.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 06:43:05
Message: <59b7ba39$1@news.povray.org>
On 12/09/2017 11:33, Stephen wrote:
> Looking at my df3prox-0.95 folder. I see I have copies of
> DF3ProximityPattern.inc as well as the file. With any luck I only 
> modified the copies.
> The directory also has some, not examples but test scenes.
> 
> It might take me a little while for me to check things out as I will 
> need to install some more graphics programs.


I have just compared the three files and they are the same. :-)
There is also a text file that looks like it is a .pov file.

There is no mention of copyright in any of the files. So maybe someone 
can advise me on posting them to the newsgroup.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: House restoration
Date: 12 Sep 2017 07:10:28
Message: <59b7c0a4$1@news.povray.org>
On 12-9-2017 12:43, Stephen wrote:
> On 12/09/2017 11:33, Stephen wrote:
>> Looking at my df3prox-0.95 folder. I see I have copies of
>> DF3ProximityPattern.inc as well as the file. With any luck I only 
>> modified the copies.
>> The directory also has some, not examples but test scenes.
>>
>> It might take me a little while for me to check things out as I will 
>> need to install some more graphics programs.
> 
> 
> I have just compared the three files and they are the same. :-)
> There is also a text file that looks like it is a .pov file.
> 
> There is no mention of copyright in any of the files. So maybe someone 
> can advise me on posting them to the newsgroup.
> 

The DF3ProximityPattern.inc is the core code by Edouard Poor that 
generates the df3 files. The others must be the help files (including a 
pov scene file). I think there is no problem posting the files. It might 
be smart to put the name of the author (and year: 2009) as a comment at 
the beginning of the files as acknowledgement.

Over the years, I had developed a kind of envelop macro to make the use 
easier. It had become a bit unwieldy by successive changes and I screwed 
it up this morning trying to weed out the ballast... Maybe your files 
are in better usable state at this moment.

-- 
Thomas


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From: Stephen
Subject: Re: House restoration
Date: 12 Sep 2017 08:34:18
Message: <59b7d44a$1@news.povray.org>
On 12/09/2017 12:10, Thomas de Groot wrote:
> The DF3ProximityPattern.inc is the core code by Edouard Poor that 
> generates the df3 files. The others must be the help files (including a 
> pov scene file). I think there is no problem posting the files. It might 
> be smart to put the name of the author (and year: 2009) as a comment at 
> the beginning of the files as acknowledgement.


Posted in: povray.binaries.scene-files

-- 

Regards
     Stephen


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From: Kenneth
Subject: Re: House restoration
Date: 12 Sep 2017 16:15:00
Message: <web.59b83fe1abdda37c883fb31c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> Nah...! All I have done presently is making a big mess of everything :-(
>
> Somehow, I just screwed up the code. I need to go back to basics and see
> what I did wrong and where... :-/
>

No worries; just make sure you spend the next 48 hours with no sleep, while you
diligently re-work the code :-P


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From: Chalchiuhticue Naabah
Subject: Re: House restoration
Date: 12 Sep 2017 23:15:01
Message: <web.59b8a1fcabdda37c6c9757510@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-9-2017 2:03, Kenneth wrote:
> >
> > Really beautiful; it could not have been easy to do.
> >
> > I would suggest some more weathering, specifically underneath all of the
> > horizontal wood beams of the house. Something like rainwater dirt, that would
> > drip down the walls over many years. Overlayed alpha-channel image map(s),
> > perhaps? Although, the effect might be done more easily with procedural pigments
> > of some kind, with turbulence.
> >
>
> Thank you. You have extended the project for a couple of months more :-)
> This is an interesting suggestion I need to study a bit longer, but it
> will certainly have a follow up.
>
> --
> Thomas

Thanks for your information

*dragon ball super # http://dragonball-super.co/


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From: s day
Subject: Re: House restoration
Date: 18 Sep 2017 05:15:00
Message: <web.59bf8de5abdda37c5b3ed0e70@news.povray.org>
Great modelling Thomas, and the texturing looks good, especially the green on
the roof.


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From: Thomas de Groot
Subject: Re: House restoration
Date: 18 Sep 2017 06:56:21
Message: <59bfa655$1@news.povray.org>
On 18-9-2017 11:12, s.day wrote:
> 
> Great modelling Thomas, and the texturing looks good, especially the green on
> the roof.
> 
> 

Thanks a lot Sean. I am now working hard on a proximity pattern for the 
walls. Not easy, not easy at all as PP's do not like flat surfaces 
(vertical or horizontal) but I am starting to get some interesting 
results. Coming soon.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: House restoration
Date: 22 Sep 2017 03:46:52
Message: <59c4bfec@news.povray.org>
And now, state-of-the-art, with the proximity pattern applied to the 
wattle-and-daub walls (back and front).

-- 
Thomas


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Attachments:
Download 'gutenbach_test1.jpg' (135 KB) Download 'gutenbach_test2.jpg' (117 KB)

Preview of image 'gutenbach_test1.jpg'
gutenbach_test1.jpg

Preview of image 'gutenbach_test2.jpg'
gutenbach_test2.jpg


 

From: Thomas de Groot
Subject: Re: House restoration
Date: 22 Sep 2017 07:44:02
Message: <59c4f782@news.povray.org>
...And a little bonus for closing the week. Using Abe Madey's media 
clouds btw.

-- 
Thomas


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Attachments:
Download 'sunset.jpg' (77 KB)

Preview of image 'sunset.jpg'
sunset.jpg


 

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