POV-Ray : Newsgroups : povray.binaries.images : Whats Next Server Time
5 May 2024 16:14:11 EDT (-0400)
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From: Jim Holsenback
Subject: Re: Whats Next
Date: 28 Aug 2017 07:01:14
Message: <59a3f7fa@news.povray.org>
On 8/20/2017 7:38 AM, Jim Holsenback wrote:
> well i'm struggling with the marble / subsurface

finally made some progress with that ...


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From: omniverse
Subject: Re: Whats Next
Date: 31 Aug 2017 22:45:00
Message: <web.59a8c9a3dbb94ed9c5d6c810@news.povray.org>
Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 8/20/2017 7:38 AM, Jim Holsenback wrote:
> > well i'm struggling with the marble / subsurface
>
> finally made some progress with that ...

Sure did. I was wondering if those red hot pixels from before might be purely a
side effect of SSS or if somehow caused by a small amount of reflection in the
texture or external object (floor).
Apparently I never asked about it before, and I can't see any reflection in
either of the marble texture renders.

Not that the other marble looked too transparent to me, like what do I know of
marble in all its possible appearances, but I can see how this one has more
solidness or perceivable larger size compared to that.

Bob


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 1 Sep 2017 02:38:38
Message: <59a9006e@news.povray.org>
On 28-8-2017 13:01, Jim Holsenback wrote:
> On 8/20/2017 7:38 AM, Jim Holsenback wrote:
>> well i'm struggling with the marble / subsurface
> 
> finally made some progress with that ...
> 

Absolutely! Much better indeed.

-- 
Thomas


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 4 Sep 2017 16:33:03
Message: <59adb87f@news.povray.org>
On 8/21/2017 3:00 AM, Thomas de Groot wrote:
> Very nice one but... I miss the imperfections: (small) scratches, 
> blemishes, stains, etc.  Too perfect as is. ;-)

yeah ... i like this brass one mo betta


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From: Stephen
Subject: Re: Whats Next
Date: 4 Sep 2017 17:35:16
Message: <59adc714$1@news.povray.org>
On 04/09/2017 21:32, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
> 
> yeah ... i like this brass one mo betta
> 

I like it too. Interesting texture. </understatement>

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 5 Sep 2017 02:47:26
Message: <59ae487e@news.povray.org>
On 4-9-2017 22:32, Jim Holsenback wrote:
> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>> Very nice one but... I miss the imperfections: (small) scratches, 
>> blemishes, stains, etc.  Too perfect as is. ;-)
> 
> yeah ... i like this brass one mo betta
> 

Yess Sir!

-- 
Thomas


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From: Mr
Subject: Re: Whats Next
Date: 5 Sep 2017 03:30:00
Message: <web.59ae5228dbb94ed16086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 04/09/2017 21:32, Jim Holsenback wrote:
> > On 8/21/2017 3:00 AM, Thomas de Groot wrote:
> >> Very nice one but... I miss the imperfections: (small) scratches,
> >> blemishes, stains, etc.  Too perfect as is. ;-)
> >
> > yeah ... i like this brass one mo betta
> >
>
> I like it too. Interesting texture. </understatement>
>
> --
>
> Regards
>      Stephen

Indeed! Did you use the "finish_map" trick?


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From: Jim Holsenback
Subject: Re: Whats Next
Date: 5 Sep 2017 04:33:03
Message: <59ae613f$1@news.povray.org>
On 9/5/2017 3:28 AM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 04/09/2017 21:32, Jim Holsenback wrote:
>>> On 8/21/2017 3:00 AM, Thomas de Groot wrote:
>>>> Very nice one but... I miss the imperfections: (small) scratches,

>>>
>>> yeah ... i like this brass one mo betta
>>>
>>
>> I like it too. Interesting texture. </understatement>
>>
>> --
>>
>> Regards
>>       Stephen
> 
> Indeed! Did you use the "finish_map" trick?
> 

nope ... it's procedural. the underlying pigment is a single color with 
a touch of irid ( also changed irid_wavelength in global_settings to 
that color ) for the normal i used f_ridged_mf


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From: Norbert Kern
Subject: Re: Whats Next
Date: 7 Sep 2017 21:35:01
Message: <web.59b1f367dbb94ede63951bb0@news.povray.org>
Jim Holsenback <spa### [at] nothanksnet> wrote:

> nope ... it's procedural. the underlying pigment is a single color with
> a touch of irid ( also changed irid_wavelength in global_settings to
> that color ) for the normal i used f_ridged_mf

I like the brass texture too.
In fact I tried to reproduce it - here is my attempt...

Perhaps you want to correct my mistakes?


global_settings {
        irid_wavelength srgb <254,182,89>/255
}

texture {
 pigment {color srgb <254,182,89>/255}
 normal {
         average
         normal_map {
          [1      bumps
                                scale 0.0175
                                bump_size 0.2
                        ]
          [1      bumps
                                scale 0.35
                                bump_size 0.2
                        ]
          [1      function {(f_ridged_mf ((4+x)/0.3, y/0.3, z/0.3, 0.5, 2.7, 4,
1, 1.5, 0)-1.8)*0.5}
                         scale 0.35
                         bump_size 0.3
                         slope_map {
                          [0      <0,1>]
                          [0.25   <1,0>]
                          [1      <1,0>]
                         }
                        ]
         }
                accuracy 0.003
        }
 finish {
         ambient 0
         diffuse 0.16
         specular 0.8
         roughness 0.11
         metallic
         reflection {0.2, 0.4 metallic}
                irid {0.07 thickness 0.5 turbulence 0.2}
        }
}

Norbert


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From: Thomas de Groot
Subject: Re: Whats Next
Date: 8 Sep 2017 03:21:06
Message: <59b244e2$1@news.povray.org>
Oooooh!!! Nice!

-- 
Thomas


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