|
 |
Sven Littkowski <I### [at] SvenLittkowski name> wrote:
>
> Ho, can you publish here the entire scene code of your version of the
> scene? That would help me better to see the differences and to understand.
Hope this doesn't suffer in translation. ;)
There's some dark splotches on the lower left side, maybe reflection? I didn't
check, wanted to go ahead and post this.
#version 3.7;
/*
#include "kolors.inc"
#include "finish.inc"
#include "textures.inc"
*/
#declare MyRadiosity = on; // fast enough, but faster without
/*#declare MyBackground = "SL_Space_Scene_003"; // Wormhole /SL_Space_Scene_003
/ */
global_settings
{
#if(MyRadiosity)
radiosity
{
media on
pretrace_start 0.08
pretrace_end 0.02
count 100
error_bound 0.75
recursion_limit 1
normal on
}
#end
subsurface {}
adc_bailout 0.0039
ambient_light rgb < 0.000, 0.000, 0.000 >
assumed_gamma 1.000
irid_wavelength rgb < 0.250, 0.180, 0.140 >
max_trace_level 5
number_of_waves 10
noise_generator 3
charset ascii
}
#declare LightDiameter = 10000.0;
#declare LightDistanceX = -500000.0; // X = Left - Right
#declare LightDistanceY = 1000000.0; // Y = Up - Down
#declare LightDistanceZ = -100000.0; // Z = Front - Back
#declare LightRotate = 36.0;
#declare MyLight = 0.125;
camera
{
location < -000.0, 400.0/2, -500.0 > /* < -000.0, 400.0, -500.0 > */
look_at < 0.0, -200.0, 0.0 >/2 /* < 0.0, -200.0, 0.0 > */
right 1.77*x
}
//------------------------------------------------------------------
light_source
{
< 2500.0, 2500.0, 500.0 > //< 2500.0, 2500.0, 5000.0 >
rgb < 0.72265625, 0.8046875, 0.80859375 > *1.5 // bright!?
area_light x*100,z*100,5,5 circular orient
area_illumination
}
/*
light_source
{
< -50.0, 50.0, 0.0 >
rgb < 0.3, 0.4, 0.8 > *1.1
}
*/
/*
#declare MyLight = light_source
{
< -1000.0, 1000.0, 1000.0 >
rgb < 0.72265625, 0.8046875, 0.80859375 > *0.25
// spotlight
// point_at < 0.0, 25.0, 100.0 >
// falloff 100.0
// radius 10.0
// fade_distance 50.0
// fade_power 4
}
union
{
object { MyLight rotate < 0.0, 000.0, 0.0 > }
object { MyLight rotate < 0.0, 036.0, 0.0 > }
object { MyLight rotate < 0.0, 072.0, 0.0 > }
object { MyLight rotate < 0.0, 108.0, 0.0 > }
object { MyLight rotate < 0.0, 144.0, 0.0 > }
object { MyLight rotate < 0.0, 180.0, 0.0 > }
object { MyLight rotate < 0.0, 216.0, 0.0 > }
object { MyLight rotate < 0.0, 252.0, 0.0 > }
object { MyLight rotate < 0.0, 288.0, 0.0 > }
object { MyLight rotate < 0.0, 324.0, 0.0 > }
translate < -1000.0, 0000.0, -1000.0 >
}
*/
// simulate Earth below
plane {y,-9999 pigment {rgb <0.4,0.7,1>}}
//------------------------------
#declare MyRadius = 200.0;
//------------------------------
#declare PositiveBump = normal
{
bump_map
{ // use your file name
png "balloon2bump"
map_type 0 interpolate 2 }
translate -0.5
rotate < 90.0, 0.0, 0.0 >
scale MyRadius*2 // 200*2=400, multiply by bump_size
bump_size 0.02 // this equates to 8 after scale
}
#declare NegativeBump = normal // invert surface normal
{
bump_map
{ // use your file name
png "balloon2bump"
map_type 0 interpolate 2 }
translate -0.5
rotate < 90.0, 0.0, 0.0 >
scale -MyRadius*2 // 200*2=400, multiply by bump_size
bump_size 0.04 // this equates to 16 after scale
}
#declare MyOuterBalloonFinish = finish
{
reflection 0.1 // I'm guessing here
//crand 0.10 // grainy near shadows! Is it needed??
}
#declare MyInnerBalloonFinish = finish
{
brilliance 1.50
phong albedo 0.05
metallic 0.00
ambient 0.00
emission 0.00
reflection 0.50 // this much needed? or not?
}
#declare MyOuterBalloonTexture = texture
{
pigment
{
image_map
{
png "balloon2bump"
gamma 1
map_type 0
interpolate 2
once
transmit all 0.4 /* added to make partially transparent, change or remove? */
}
translate -0.5
rotate < 90.0, 0.0, 0.0 >
scale MyRadius*2
}
normal
{
gradient y
normal_map
{ /* index number is based on balloon size, upper part height */
[ 0.2625 PositiveBump] // top
[ 0.2625 NegativeBump] // bottom
}
scale <1,1.5*MyRadius,1> // set to balloon height
}
finish { MyOuterBalloonFinish }
}
#declare MyInnerBalloonTexture = texture
{
pigment { color rgb < 0.7686275, 0.7607843, 0.7333333 >
transmit 0.4 /* added to make partially transparent, change or remove? */
}
normal
{
gradient y
normal_map
{ /* set index values to 0.175 if torus scale <1,0.5,1>, same above */
[ 0.2625 PositiveBump]
[ 0.2625 NegativeBump]
}
scale <1,1.5*MyRadius,1>
}
finish { MyInnerBalloonFinish }
}
//------------------------------
#declare UpperBalloonShape = torus
/* Balloon Radius: 175 m /Launcher Radius: 10 m */
{
95.0, 105.0
scale < 1.0, 0.75, 1.0 >
/* if 0.5*y, use normal_map 0.175 not 0.2625 (0.175*1.5, 0.5*1.5=0.75) */
} /* I changed that to get tall fat appearance, not required
but must change everything back again if not used this way */
#declare LowerBalloonShape = difference
{
sphere { < 0.0, 0.0, 0.0 >, MyRadius }
cylinder { < 0.0, 0.0, 0.0 >, < 0.0, /*175.001*/MyRadius+0.001, 0.0 >,
MyRadius+0.001 }
scale < 1.0, 1.5, 1.0 >
}
#declare MyBalloonHullOutside = merge // union causes artefacts??
{
object { UpperBalloonShape }
object { LowerBalloonShape }
texture { MyOuterBalloonTexture }
}
#declare MyBalloonHull = difference
{
object { MyBalloonHullOutside }
object
{
MyBalloonHullOutside
scale 0.99999 // causing artefacts??
texture { MyInnerBalloonTexture }
}
cylinder // Launcher Openings
{
< 0.0, -((MyRadius*1.5)+0.001), 0.0 >, < 0.0, (MyRadius+0.001), 0.0 >, 3.5
texture { MyInnerBalloonTexture }
}
// plane {z,0} // only to see inside
}
#declare Launcher = difference
{
union
{
#declare MyLength = 10.0;
#declare MyHeight = 0.0;
#declare MyTop = 35.0;
cylinder {
< 0.0, -((MyRadius*1.5)+30.0), 0.0 >,
< 0.0, MyTop, 0.0 >, 3.5 }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 000.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 045.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 090.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 135.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 180.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 225.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 270.0, 0.0 > }
box { < MyLength, -MyHeight, -0.1 >, < -MyLength, MyTop, 0.1 >
rotate <0.0, 315.0, 0.0 > }
}
cylinder {
< 0.0, -((MyRadius*1.5)+30.001), 0.0 >,
< 0.0, MyTop+0.001, 0.0 >, 3.3 }
pigment { color rgb 1.0 }
}
#declare DoublePositionLight = union
{
union
{
cylinder { < 0.0, 0.0, 2.5 > < 10.0, 0.0, 2.5 > 0.20 }
cylinder { < 0.0, 0.0, -2.5 > < 10.0, 0.0, -2.5 > 0.20 }
pigment { color rgb < 0.05, 0.05, 0.05 > }
finish { MyOuterBalloonFinish }
}
union
{
sphere { < 10.0, 0.0, 2.5 > 0.35 }
sphere { < 10.0, 0.0, -2.5 > 0.35 }
pigment { color rgbf < 1.0, 0.0, 0.0, 0.5 > }
finish { ambient rgb < 0.3, 0.1, 0.1 > }
}
union
{
light_source
{
< 10.0, 0.0, 2.5 >
rgb < 0.7, 0.0, 0.0 > *10.0
fade_distance 50.0
fade_power 4
}
light_source
{
< 10.0, 0.0, -2.5 >
rgb < 0.7, 0.0, 0.0 > *1.0
fade_distance 50.0
fade_power 4
}
}
}
#declare PositionLights = union
{
#declare MyDistance = MyRadius-0.1;
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 000.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 045.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 090.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 135.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 180.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 225.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 270.0, 0.0 > }
object { DoublePositionLight translate < MyDistance, 0.0, 0.0 >
rotate < 0.0, 315.0, 0.0 > }
}
union
{
object { MyBalloonHull }
object { Launcher }
// object { PositionLights } // slow, fast if commented out
}
background { rgb < 0.02392157, 0.03490196, 0.04627451 > }
Post a reply to this message
|
 |