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I was playing around with generating puzzle pieces. Here's what I came up with...
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Attachments:
Download 'Puzzle2.jpg' (42 KB)
Preview of image 'Puzzle2.jpg'
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Kyle wrote:
> I was playing around with generating puzzle pieces. Here's what I came up with...
Cool. I think the edges of puzzle pieces tend to be more visible. In
reality, the jigsaw winds up making the edges a bit beveled. While
that's probably excessive to model (in terms of render time), perhaps
some other mild distinction could work, such as setting the pieces ever
so slightly apart.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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On Tue, 01 Jan 2008 19:34:29 -0800, Darren New <dne### [at] sanrrcom> wrote:
>some other mild distinction could work, such as setting the pieces ever
>so slightly apart.
I guess it's not so noticable in the image, but that's kinda what I did. I scaled
each piece down
just a tad to give it a slight gap. The pieces are prisms using bezier curve edges.
I couldn't
figure out a way to make a bevel on a prism so I did the scaling thing instead.
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Kyle <hob### [at] gatenet> wrote:
> I was playing around with generating puzzle pieces. Here's what I came up with...
Nifty. I can see some really good animation potential for this. Nice work.
Best Regards,
Mike C.
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