POV-Ray : Newsgroups : povray.binaries.images : hard_object, soft_object pattern 3.7.2 patch branch. Server Time
31 Oct 2024 18:58:12 EDT (-0400)
  hard_object, soft_object pattern 3.7.2 patch branch. (Message 21 to 22 of 22)  
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From: William F Pokorny
Subject: Re: hard_object, soft_object pattern 3.7.2 patch branch.
Date: 1 Apr 2017 12:26:14
Message: <58dfd4a6$1@news.povray.org>
On 03/31/2017 11:59 PM, Mike Horvath wrote:
> On 3/3/2017 5:43 AM, William F Pokorny wrote:
>> The three attached images were created using two new patterns called
>> hard_object and soft_object. They can be found in the patch branch off
>> master (3.7.2) at:
>>
>
> How long did those take to render? Isosurfaces are usually very slow.
>
> Mike
>

Rendered just now, 900x600 +A0.3, in a 3.72 branch without the recent 
performance improvements of 3.71's, the demo soft_object takes 3 minutes 
and the demo hard_object 1m 45s wall clock on my 2 core, 4 thread, I3.

Bill P.


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From: William F Pokorny
Subject: Re: hard_object, soft_object pattern 3.7.2 patch branch.
Date: 1 Apr 2017 12:45:07
Message: <58dfd913$1@news.povray.org>
On 04/01/2017 12:26 PM, William F Pokorny wrote:
> On 03/31/2017 11:59 PM, Mike Horvath wrote:
>>
>> How long did those take to render? Isosurfaces are usually very slow.
>>
>> Mike
>>
>
> Rendered just now, 900x600 +A0.3, in a 3.72 branch without the recent
> performance improvements of 3.71's, the demo soft_object takes 3 minutes
> and the demo hard_object 1m 45s wall clock on my 2 core, 4 thread, I3.
>
> Bill P.

I forgot I posted a hard_objectA.jpg image too - using warp turbulence 
values I don't recall. More turbulence usually drives up the time so 
probably 2-3x the hard_object time as a guess.

Bill P.


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