POV-Ray : Newsgroups : povray.binaries.images : I've seen the light! Server Time
26 Apr 2024 14:06:12 EDT (-0400)
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From: clipka
Subject: Re: I've seen the light!
Date: 1 Dec 2016 16:24:52
Message: <58409524$1@news.povray.org>
Am 01.12.2016 um 22:09 schrieb Stephen:
> On 12/1/2016 8:27 PM, clipka wrote:
>> (Also, burning the software into a set of EPROMS might actually be the
>> only reasonable way to get it into the computer; it doesn't have
>> anything in terms of standardized external interfaces.)
> 
> How about using a lump hammer and two 12" shifting spanners?
> That usually solves most problems. ;)

That certainly /gets rid/ of most problems. Doesn't necessarily produce
a /solution/ though ;)


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From: Cousin Ricky
Subject: Re: I've seen the light!
Date: 1 Dec 2016 17:05:00
Message: <web.58409dd560a82d8ee8ae267f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 01.12.2016 um 20:28 schrieb Cousin Ricky:
> > IBM PC-XT with CGA: 320 x 200, 4 colors unevenly distributed on the color wheel
>
> PC-XT doesn't cout; it's a 16 bit system, and therefore far too advanced
> to run interesting software.

Oh, yeah.  Cramming those 16 bits through an 8 bit bus must have confused me.

Their color selection sucked anyway; it had me pining for the Apple II.


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From: ingo
Subject: Re: I've seen the light!
Date: 1 Dec 2016 17:15:51
Message: <XnsA6D1ECA77E3D9seed7@news.povray.org>
in news:58403cc6@news.povray.org clipka wrote:

>     MiniPOV
>     =======
Years of modeling with exquisite exlusive tools:

      |~
     (oo)
   _/ \/ \_______
  ( \    / ) ) ) )
  '\')  ('/'/'/'/'
_____\/\/______
_____{}{}___s7.
   /||  |\\  

      |~     ~|  
     (..)   (..)
     -\/-   _\/_
    ()  () ()  ()
_____\/\/___\/\/_____
_____{}{}___{}{}__s7.

Ingo


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From: clipka
Subject: Re: I've seen the light!
Date: 1 Dec 2016 18:01:03
Message: <5840abaf$1@news.povray.org>
Am 01.12.2016 um 20:26 schrieb clipka:
> Am 01.12.2016 um 18:16 schrieb scott:
>>> Turns out the core module is already better than I had feared. Still, it
>>> has highlighted various issues that still need sorting out -- mostly
>>> expected (such as failure to set various default values upon object
>>> construction), but a few I did not expect, like some compile-time config
>>> settings that don't come with defaults.
>>
>> I guess you noticed already, but your checkered plane didn't seem to
>> work properly either ;-)
> 
> Bah - checkered planes are for wussies. I'm much more worried about the
> gamma handling... ;)
> 

Obviously I couldn't rest until the gamma handling was fixed.


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From: tth
Subject: Re: I've seen the light!
Date: 1 Dec 2016 18:40:15
Message: <5840b4df$1@news.povray.org>
On 12/01/2016 08:28 PM, Cousin Ricky wrote:

> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>
> TRaSh 80: 80 x 24 (IIRC), black and white
>
> IBM PC-XT with CGA: 320 x 200, 4 colors unevenly distributed on the color wheel

    My first computer have only 8 red leds as display,
    really nice setup for some k2000 effects...


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From: Stephen
Subject: Re: I've seen the light!
Date: 1 Dec 2016 18:51:15
Message: <5840b773$1@news.povray.org>
On 12/1/2016 9:24 PM, clipka wrote:
> Am 01.12.2016 um 22:09 schrieb Stephen:
>> On 12/1/2016 8:27 PM, clipka wrote:
>>> (Also, burning the software into a set of EPROMS might actually be the
>>> only reasonable way to get it into the computer; it doesn't have
>>> anything in terms of standardized external interfaces.)
>>
>> How about using a lump hammer and two 12" shifting spanners?
>> That usually solves most problems. ;)
>
> That certainly /gets rid/ of most problems. Doesn't necessarily produce
> a /solution/ though ;)
>

Maybe not but who is going to around to complain? ;)

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: I've seen the light!
Date: 1 Dec 2016 19:06:28
Message: <5840bb04$1@news.povray.org>
On 12/1/2016 11:51 PM, Stephen wrote:
> Maybe not but who is going to *Be* around to complain? ;)


-- 

Regards
     Stephen


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From: Alain
Subject: Re: I've seen the light!
Date: 1 Dec 2016 20:02:30
Message: <5840c826@news.povray.org>

> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>
>> Retrocomputing rules! There should be a POV-Ray version for each of the
>> 1980s' 8-bit classic machines!
>
> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>

It have two graphic modes, low res and high res.
You describe the hires mode.
Low res is 40 x 48 in 16 colours.


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From: clipka
Subject: Re: I've seen the light!
Date: 1 Dec 2016 21:58:16
Message: <5840e348$1@news.povray.org>
Am 02.12.2016 um 02:03 schrieb Alain:

>> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>>
>>> Retrocomputing rules! There should be a POV-Ray version for each of the
>>> 1980s' 8-bit classic machines!
>>
>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>
> 
> It have two graphic modes, low res and high res.
> You describe the hires mode.
> Low res is 40 x 48 in 16 colours.

Sounds like an abused text mode to me (40x24 characters, using 2-block
graphic characters and per-character foreground/background colours).


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From: Cousin Ricky
Subject: Re: I've seen the light!
Date: 1 Dec 2016 22:26:35
Message: <5840e9eb@news.povray.org>
On 2016-12-01 10:57 PM (-4), clipka wrote:
> Am 02.12.2016 um 02:03 schrieb Alain:

>>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>
>> It have two graphic modes, low res and high res.
>> You describe the hires mode.
>> Low res is 40 x 48 in 16 colours.
>
> Sounds like an abused text mode to me (40x24 characters, using 2-block
> graphic characters and per-character foreground/background colours).

That's effectively what it was, although I can't remember if that was 
literally the case.  Either way, it was handled transparently by the 
graphics commands.

The original Apple II used a 6 bit ASCII subset, so there was plenty of 
room to play around with the extra bits.  The Apple IIe used the full 7 
bit ASCII set, but I'm less familiar with that model.


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