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in news:58403cc6@news.povray.org clipka wrote:
> MiniPOV
> =======
Years of modeling with exquisite exlusive tools:
|~
(oo)
_/ \/ \_______
( \ / ) ) ) )
'\') ('/'/'/'/'
_____\/\/______
_____{}{}___s7.
/|| |\\
|~ ~|
(..) (..)
-\/- _\/_
() () () ()
_____\/\/___\/\/_____
_____{}{}___{}{}__s7.
Ingo
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Am 01.12.2016 um 20:26 schrieb clipka:
> Am 01.12.2016 um 18:16 schrieb scott:
>>> Turns out the core module is already better than I had feared. Still, it
>>> has highlighted various issues that still need sorting out -- mostly
>>> expected (such as failure to set various default values upon object
>>> construction), but a few I did not expect, like some compile-time config
>>> settings that don't come with defaults.
>>
>> I guess you noticed already, but your checkered plane didn't seem to
>> work properly either ;-)
>
> Bah - checkered planes are for wussies. I'm much more worried about the
> gamma handling... ;)
>
Obviously I couldn't rest until the gamma handling was fixed.
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On 12/01/2016 08:28 PM, Cousin Ricky wrote:
> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>
> TRaSh 80: 80 x 24 (IIRC), black and white
>
> IBM PC-XT with CGA: 320 x 200, 4 colors unevenly distributed on the color wheel
My first computer have only 8 red leds as display,
really nice setup for some k2000 effects...
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On 12/1/2016 9:24 PM, clipka wrote:
> Am 01.12.2016 um 22:09 schrieb Stephen:
>> On 12/1/2016 8:27 PM, clipka wrote:
>>> (Also, burning the software into a set of EPROMS might actually be the
>>> only reasonable way to get it into the computer; it doesn't have
>>> anything in terms of standardized external interfaces.)
>>
>> How about using a lump hammer and two 12" shifting spanners?
>> That usually solves most problems. ;)
>
> That certainly /gets rid/ of most problems. Doesn't necessarily produce
> a /solution/ though ;)
>
Maybe not but who is going to around to complain? ;)
--
Regards
Stephen
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On 12/1/2016 11:51 PM, Stephen wrote:
> Maybe not but who is going to *Be* around to complain? ;)
--
Regards
Stephen
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> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmx de> wrote:
>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>
>> Retrocomputing rules! There should be a POV-Ray version for each of the
>> 1980s' 8-bit classic machines!
>
> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>
It have two graphic modes, low res and high res.
You describe the hires mode.
Low res is 40 x 48 in 16 colours.
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Am 02.12.2016 um 02:03 schrieb Alain:
>> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmx de> wrote:
>>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>>
>>> Retrocomputing rules! There should be a POV-Ray version for each of the
>>> 1980s' 8-bit classic machines!
>>
>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>
>
> It have two graphic modes, low res and high res.
> You describe the hires mode.
> Low res is 40 x 48 in 16 colours.
Sounds like an abused text mode to me (40x24 characters, using 2-block
graphic characters and per-character foreground/background colours).
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On 2016-12-01 10:57 PM (-4), clipka wrote:
> Am 02.12.2016 um 02:03 schrieb Alain:
>>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>
>> It have two graphic modes, low res and high res.
>> You describe the hires mode.
>> Low res is 40 x 48 in 16 colours.
>
> Sounds like an abused text mode to me (40x24 characters, using 2-block
> graphic characters and per-character foreground/background colours).
That's effectively what it was, although I can't remember if that was
literally the case. Either way, it was handled transparently by the
graphics commands.
The original Apple II used a 6 bit ASCII subset, so there was plenty of
room to play around with the extra bits. The Apple IIe used the full 7
bit ASCII set, but I'm less familiar with that model.
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Am 02.12.2016 um 04:29 schrieb Cousin Ricky:
> On 2016-12-01 10:57 PM (-4), clipka wrote:
>> Am 02.12.2016 um 02:03 schrieb Alain:
>>>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>>
>>> It have two graphic modes, low res and high res.
>>> You describe the hires mode.
>>> Low res is 40 x 48 in 16 colours.
>>
>> Sounds like an abused text mode to me (40x24 characters, using 2-block
>> graphic characters and per-character foreground/background colours).
>
> That's effectively what it was, although I can't remember if that was
> literally the case. Either way, it was handled transparently by the
> graphics commands.
>
> The original Apple II used a 6 bit ASCII subset, so there was plenty of
> room to play around with the extra bits. The Apple IIe used the full 7
> bit ASCII set, but I'm less familiar with that model.
Ah, that brings memories to life!
Such as flipping a hardware switch to change the character set from
German to ASCII when writing program code, and later flipping back to
German when running the program.
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On 2-12-2016 0:00, clipka wrote:
> Am 01.12.2016 um 20:26 schrieb clipka:
>> Am 01.12.2016 um 18:16 schrieb scott:
>>>> Turns out the core module is already better than I had feared. Still, it
>>>> has highlighted various issues that still need sorting out -- mostly
>>>> expected (such as failure to set various default values upon object
>>>> construction), but a few I did not expect, like some compile-time config
>>>> settings that don't come with defaults.
>>>
>>> I guess you noticed already, but your checkered plane didn't seem to
>>> work properly either ;-)
>>
>> Bah - checkered planes are for wussies. I'm much more worried about the
>> gamma handling... ;)
>>
>
> Obviously I couldn't rest until the gamma handling was fixed.
>
Yes, much better indeed! How is aa coming along?
--
Thomas
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