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On 12/1/2016 6:35 PM, Jim Holsenback wrote:
> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>> i'm also working on a monochrome version with scattering media.
>
> i reworked the material a bit ... gave blend_mode and blend_gamma a test
> drive. i have a cool purple one but like this jade-ish version the best.
> type 5 scattering media turned out ok too. i don't dare release the
> kraken (area lights) on this one ... wondering if there is a chance of a
> new subsurface option? ignore area lights for finish (subsurface) but
> use with object (shadows)
>
a change in test object ... best so far!!!!
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Attachments:
Download 'chromeknot.png' (811 KB)
Preview of image 'chromeknot.png'
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On 12/10/2016 6:29 AM, Jim Holsenback wrote:
> On 12/1/2016 6:35 PM, Jim Holsenback wrote:
>> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>>> i'm also working on a monochrome version with scattering media.
>>
>> i reworked the material a bit ... gave blend_mode and blend_gamma a test
>> drive. i have a cool purple one but like this jade-ish version the best.
>> type 5 scattering media turned out ok too. i don't dare release the
>> kraken (area lights) on this one ... wondering if there is a chance of a
>> new subsurface option? ignore area lights for finish (subsurface) but
>> use with object (shadows)
>>
>
> a change in test object ... best so far!!!!
render time:
Post a reply to this message
Attachments:
Download 'time.png' (1 KB)
Preview of image 'time.png'
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On 10-12-2016 12:29, Jim Holsenback wrote:
> a change in test object ... best so far!!!!
I love this one.
--
Thomas
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On 12/10/2016 7:09 AM, Thomas de Groot wrote:
> On 10-12-2016 12:29, Jim Holsenback wrote:
>> a change in test object ... best so far!!!!
>
> I love this one.
>
thanks ... can't take credit for model:
http://www.thingiverse.com/thing:1263333
it's in .stl format ... blender was able to import (no cleanup needed)
and i believe Jerome's pov branch can handle .stl
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On 12/10/2016 06:29 AM, Jim Holsenback wrote:
> On 12/1/2016 6:35 PM, Jim Holsenback wrote:
>> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>>> i'm also working on a monochrome version with scattering media.
>>
>> i reworked the material a bit ... gave blend_mode and blend_gamma a test
>> drive. i have a cool purple one but like this jade-ish version the best.
>> type 5 scattering media turned out ok too. i don't dare release the
>> kraken (area lights) on this one ... wondering if there is a chance of a
>> new subsurface option? ignore area lights for finish (subsurface) but
>> use with object (shadows)
>>
>
> a change in test object ... best so far!!!!
Yes indeed! This one has a great look.
Bill P.
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Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 12/10/2016 6:29 AM, Jim Holsenback wrote:
> > On 12/1/2016 6:35 PM, Jim Holsenback wrote:
> >> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
> >>> i'm also working on a monochrome version with scattering media.
> >>
> >> i reworked the material a bit ... gave blend_mode and blend_gamma a test
> >> drive. i have a cool purple one but like this jade-ish version the best.
> >> type 5 scattering media turned out ok too. i don't dare release the
> >> kraken (area lights) on this one ... wondering if there is a chance of a
> >> new subsurface option? ignore area lights for finish (subsurface) but
> >> use with object (shadows)
> >>
> >
> > a change in test object ... best so far!!!!
>
> render time:
That render time is depressing.
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Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 12/1/2016 6:35 PM, Jim Holsenback wrote:
> > On 11/20/2016 8:20 AM, Jim Holsenback wrote:
> >> i'm also working on a monochrome version with scattering media.
> >
> > i reworked the material a bit ... gave blend_mode and blend_gamma a test
> > drive. i have a cool purple one but like this jade-ish version the best.
> > type 5 scattering media turned out ok too. i don't dare release the
> > kraken (area lights) on this one ... wondering if there is a chance of a
> > new subsurface option? ignore area lights for finish (subsurface) but
> > use with object (shadows)
> >
>
> a change in test object ... best so far!!!!
nice metal material
But the room is too dark, my opinion.
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On 12/12/2016 6:49 AM, And wrote:
> Jim Holsenback <spa### [at] nothanksnet> wrote:
>> On 12/1/2016 6:35 PM, Jim Holsenback wrote:
>>> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>>>> i'm also working on a monochrome version with scattering media.
>>>
>>> i reworked the material a bit ... gave blend_mode and blend_gamma a test
>>> drive. i have a cool purple one but like this jade-ish version the best.
>>> type 5 scattering media turned out ok too. i don't dare release the
>>> kraken (area lights) on this one ... wondering if there is a chance of a
>>> new subsurface option? ignore area lights for finish (subsurface) but
>>> use with object (shadows)
>>>
>>
>> a change in test object ... best so far!!!!
>
> nice metal material
thanks ...
> But the room is too dark, my opinion.
perhaps ... room not as important as scattering media and object.
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On 12/12/2016 4:06 AM, Mr wrote:
> Jim Holsenback <spa### [at] nothanksnet> wrote:
>> On 12/10/2016 6:29 AM, Jim Holsenback wrote:
>>> On 12/1/2016 6:35 PM, Jim Holsenback wrote:
>>>> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>>>>> i'm also working on a monochrome version with scattering media.
>>>>
>>>> i reworked the material a bit ... gave blend_mode and blend_gamma a test
>>>> drive. i have a cool purple one but like this jade-ish version the best.
>>>> type 5 scattering media turned out ok too. i don't dare release the
>>>> kraken (area lights) on this one ... wondering if there is a chance of a
>>>> new subsurface option? ignore area lights for finish (subsurface) but
>>>> use with object (shadows)
>>>>
>>>
>>> a change in test object ... best so far!!!!
>>
>> render time:
>
> That render time is depressing.
>
well i suppose to be fair about it my system wasn't exclusive on the
render all the times ... maybe some gains from decreasing area light
density but then scattering and shadows suffer
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