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As there still might be a few Browncoats around (though I've never seen
anything related in these NG) here is a take on Inara's shuttle.
Rendered with UberPOV, I think, a few years back.
And no, the shuttle is also not meant to appear in the Metal Monster round.
-Ive
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Attachments:
Download 'shuttle_flight-02.jpg' (448 KB)
Preview of image 'shuttle_flight-02.jpg'
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Ive <ive### [at] lilysoftorg> wrote:
> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG)
I try to keep it limited to POV-Ray, math, code, or raytracing in general.
It's been a while since I've visited firflyfans.net
here is a take on Inara's shuttle.
Is that a Ford? ............................................... Escort?
:D
That's some fantastic work.
How do you create your textures?
Surely those can't be procedural? :O
I find creating good textures to be extremely challenging.
> Rendered with UberPOV, I think, a few years back.
> And no, the shuttle is also not meant to appear in the Metal Monster round.
>
> -Ive
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Am 8/11/2016 um 21:16 schrieb Bald Eagle:
>
> That's some fantastic work.
> How do you create your textures?
> Surely those can't be procedural? :O
>
It greatly depends. I like to use procedural textures as one does not
have to take care of seams or obvious repetition but on the other hand I
also like to use Photoshop to create images maps.
And for the parts of the Mule where all the decals are important the
texture maps are done in Photoshop. But I did also use POV-Ray as a
"drawing tool" to create image maps that are later used to render the
real 3d object or used Photoshop to manipulate a procedural generated
image map. And I did use POV-Ray to "proceduralize" a photo I made of an
old and rusty garage door.
In fact the Mule uses all of the above ways and even more ;)
But it is not only the pigment that makes some good dirt'n'dust texture,
it is the variance in the finish that can also be driven either
procedural or by an glossy/specularity map. A simple trick is to use a
grayscale image of the *inverted* pigment image for that purpose.
And finally no specular or phong highlights are used but always
reflections with fresnel falloff. This is why I depend so heavily on
blurred reflections.
-Ive
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Ive <ive### [at] lilysoftorg> wrote:
> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG) here is a take on Inara's shuttle.
Shiny!
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On Thu, 11 Aug 2016 20:56:05 +0200, Ive wrote:
> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG) here is a take on Inara's shuttle.
Nice!
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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