Am 8/11/2016 um 21:16 schrieb Bald Eagle:
>
> That's some fantastic work.
> How do you create your textures?
> Surely those can't be procedural? :O
>
It greatly depends. I like to use procedural textures as one does not
have to take care of seams or obvious repetition but on the other hand I
also like to use Photoshop to create images maps.
And for the parts of the Mule where all the decals are important the
texture maps are done in Photoshop. But I did also use POV-Ray as a
"drawing tool" to create image maps that are later used to render the
real 3d object or used Photoshop to manipulate a procedural generated
image map. And I did use POV-Ray to "proceduralize" a photo I made of an
old and rusty garage door.
In fact the Mule uses all of the above ways and even more ;)
But it is not only the pigment that makes some good dirt'n'dust texture,
it is the variance in the finish that can also be driven either
procedural or by an glossy/specularity map. A simple trick is to use a
grayscale image of the *inverted* pigment image for that purpose.
And finally no specular or phong highlights are used but always
reflections with fresnel falloff. This is why I depend so heavily on
blurred reflections.
-Ive
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