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Following up on Bald Eagle's suggestion of filling a mesh with emitting
media. And it having a highly transparent skin. I post the straight
image for reference.
--
Regards
Stephen
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Attachments:
Download 'shenlong_02d1_0000.jpg' (243 KB)
Preview of image 'shenlong_02d1_0000.jpg'
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Am 08.08.2016 um 16:17 schrieb Stephen:
> Following up on Bald Eagle's suggestion of filling a mesh with emitting
> media. And it having a highly transparent skin. I post the straight
> image for reference.
Needs more media emission and less finish highlights.
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On 8/8/2016 3:30 PM, clipka wrote:
> Am 08.08.2016 um 16:17 schrieb Stephen:
>> Following up on Bald Eagle's suggestion of filling a mesh with emitting
>> media. And it having a highly transparent skin. I post the straight
>> image for reference.
>
> Needs more media emission and less finish highlights.
>
It certainly does need more emission. That is the straight from Poser
via PoseRay to PovRay. :P
Default Poser textures
--
Regards
Stephen
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On 8/8/2016 3:17 PM, Stephen wrote:
> Following up on Bald Eagle's suggestion of filling a mesh with emitting
> media. And it having a highly transparent skin. I post the straight
> image for reference.
>
>
The dragon consists of several meshes. I have only filled the main mesh,
the body, with media.
This is with filtering the image map by 100% and emission is about 0.8 * rgb
--
Regards
Stephen
Post a reply to this message
Attachments:
Download 'shenlong_02d1a_0000.jpg' (267 KB)
Preview of image 'shenlong_02d1a_0000.jpg'
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On 8/8/2016 3:53 PM, Stephen wrote:
> On 8/8/2016 3:17 PM, Stephen wrote:
>> Following up on Bald Eagle's suggestion of filling a mesh with emitting
>> media. And it having a highly transparent skin. I post the straight
>> image for reference.
>>
>>
> The dragon consists of several meshes. I have only filled the main mesh,
> the body, with media.
>
> This is with filtering the image map by 100% and emission is about 0.8 *
> rgb
>
>
The settings on this one are 0.75 Filter and 0.25 transmit.
The media: emission rgb <0.502,0.502,0.251>
I like this one best.
But the other pars of the mesh are problematic.
--
Regards
Stephen
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Attachments:
Download 'shenlong_75_25_0000.jpg' (248 KB)
Preview of image 'shenlong_75_25_0000.jpg'
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Am 08.08.2016 um 16:58 schrieb Stephen:
> But the other pars of the mesh are problematic.
They are indeed.
Have you tried using a transparent emissive surface texture instead?
With an `aoi` pattern to give depth to the shape?
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On 8/8/2016 4:38 PM, clipka wrote:
> Am 08.08.2016 um 16:58 schrieb Stephen:
>
>> But the other pars of the mesh are problematic.
>
> They are indeed.
>
> Have you tried using a transparent emissive surface texture instead?
> With an `aoi` pattern to give depth to the shape?
>
No, I am still stuck in 2010. :(
--
Regards
Stephen
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On 8-8-2016 17:49, Stephen wrote:
> On 8/8/2016 4:38 PM, clipka wrote:
>> Am 08.08.2016 um 16:58 schrieb Stephen:
>>
>>> But the other pars of the mesh are problematic.
>>
>> They are indeed.
>>
>> Have you tried using a transparent emissive surface texture instead?
>> With an `aoi` pattern to give depth to the shape?
>>
>
> No, I am still stuck in 2010. :(
>
[rewinds Stephen's clock and puts a few drops of oil on the cogs]
There. All done.
--
Thomas
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On 8/9/2016 7:51 AM, Thomas de Groot wrote:
> On 8-8-2016 17:49, Stephen wrote:
>> On 8/8/2016 4:38 PM, clipka wrote:
>>> Am 08.08.2016 um 16:58 schrieb Stephen:
>>>
>>>> But the other pars of the mesh are problematic.
>>>
>>> They are indeed.
>>>
>>> Have you tried using a transparent emissive surface texture instead?
>>> With an `aoi` pattern to give depth to the shape?
>>>
>>
>> No, I am still stuck in 2010. :(
>>
>
> [rewinds Stephen's clock and puts a few drops of oil on the cogs]
>
> There. All done.
>
It is time to dig up the Blender manual, again.
I started modelling a "Square up toit", yesterday. For when a "round
toit" is not enough. ;)
--
Regards
Stephen
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