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1 Jul 2024 01:52:06 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 16:25:24
Message: <572271b4@news.povray.org>

> Jaime, glad my suggestion worked well. Honestly I nearly didn't say anything, I
> thought it was too obvious and that you were bound to have tried it already! I
> shall wheel out random suggestions more often in that case :)

   Nothing is too obvious, at least if I'm involved...

--
jaime


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 30 Apr 2016 07:28:11
Message: <572496cb@news.povray.org>
On 28-4-2016 12:59, Jaime Vives Piqueres wrote:
>    BTW, I've just found a way to avoid the "bottom" problem with df3
> clouds:

It makes for different types of clouds of course. Left image is the 
original use of the df3 files as densities; right used as pigment 
patterns and with a gradient y density.

I had to substantially increase samples to eliminate artifacts. While 
left I could get away with samples 10, on the right - to keep on the 
safe side - I used samples 100. I probably could easily get away with 
samples 50 though.

-- 
Thomas


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Attachments:
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my_makecloud2_test_day.png


 

From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 30 Apr 2016 12:26:10
Message: <5724dca2$1@news.povray.org>
El 30/04/16 a las 13:27, Thomas de Groot escribió:
> I had to substantially increase samples to eliminate artifacts. While
> left I could get away with samples 10, on the right - to keep on the
> safe side - I used samples 100. I probably could easily get away with
> samples 50 though.

   That's strange... I'm getting good results with just 16 samples.

--
jaime


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From: clipka
Subject: Re: concentric blobs clouds
Date: 30 Apr 2016 12:29:43
Message: <5724dd77@news.povray.org>
Am 30.04.2016 um 18:26 schrieb Jaime Vives Piqueres:
> El 30/04/16 a las 13:27, Thomas de Groot escribió:
>> I had to substantially increase samples to eliminate artifacts. While
>> left I could get away with samples 10, on the right - to keep on the
>> safe side - I used samples 100. I probably could easily get away with
>> samples 50 though.
> 
>   That's strange... I'm getting good results with just 16 samples.

Different version?

Media sampling method 3 had various bogosities until somewhen between
3.7.0 and today.


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From: Cousin Ricky
Subject: Re: concentric blobs clouds
Date: 30 Apr 2016 13:10:00
Message: <web.5724e5f85193772e87fca9f40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> It makes for different types of clouds of course. Left image is the
> original use of the df3 files as densities; right used as pigment
> patterns and with a gradient y density.

How do you achieve the atmospheric haze effect?


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 1 May 2016 02:47:24
Message: <5725a67c$1@news.povray.org>
On 30-4-2016 19:06, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> It makes for different types of clouds of course. Left image is the
>> original use of the df3 files as densities; right used as pigment
>> patterns and with a gradient y density.
>
> How do you achieve the atmospheric haze effect?
>
>

That is a fog. The scene is Gilles Tran's.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 1 May 2016 02:52:26
Message: <5725a7aa$1@news.povray.org>
On 30-4-2016 18:26, Jaime Vives Piqueres wrote:
>    That's strange... I'm getting good results with just 16 samples.
>

This is basically what I do; most other details are Gilles' original 
settings (more or less):

   #declare P_cloud2_1 =
   pigment {density_file df3 "cloud2_1.df3"
     lambda 3
     omega 0.6
     interpolate 1
     translate -0.5
     scale <1, -1, 1>
   }

   #declare Cloud1 =
   box {-0.5,0.5
     texture {pigment {Clear} finish {ambient 0 diffuse 0}}
     hollow
     interior {
       media {
         scattering {1, C_Sun*0.006 extinction 0.25}
         intervals 1
         samples 100, 1000
         density {
           gradient y
           density_map {
             [0 pigment_pattern {P_cloud2_1}
                turbulence Turbulence*0.1
             ]
             [1 pigment_pattern {P_cloud2_1}
                turbulence Turbulence*2
             ]
           }
         }
       }
     }
     scale <4/3,1,1>
   }


-- 
Thomas


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 1 May 2016 03:12:57
Message: <5725ac79$1@news.povray.org>
Sorry, forgot to mention: version 3.7.1 alpha (blablabla) +av123
-- 
Thomas


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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 1 May 2016 03:35:12
Message: <5725b1b0$1@news.povray.org>
El 01/05/16 a las 08:52, Thomas de Groot escribió:
>          scattering {1, C_Sun*0.006 extinction 0.25}

   The only notable difference I see is that I'm using scattering type 2 
with default extinction.

--
jaime


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 1 May 2016 04:32:04
Message: <5725bf04@news.povray.org>
On 1-5-2016 9:35, Jaime Vives Piqueres wrote:
> El 01/05/16 a las 08:52, Thomas de Groot escribió:
>>          scattering {1, C_Sun*0.006 extinction 0.25}
>
>    The only notable difference I see is that I'm using scattering type 2
> with default extinction.
>

The solution was straightforward (see also image):

   #declare Cloud1 =
   box {-0.5,0.5
     texture {pigment {Clear} finish {ambient 0 diffuse 0}}
     hollow
     interior {
       media {
         scattering {1, C_Sun*0.006 extinction 0.25}
         intervals 1
         samples 50, 1000
         density {
           gradient y
           density_map {
             [0 pigment_pattern {P_cloud2_1}
                scale 50 warp {turbulence 0.1} scale 1/50
             ]
             [1 pigment_pattern {P_cloud2_1}
                scale 50 warp {turbulence 2} scale 1/50
             ]
           }
         }
       }
     }
     scale <4/3,1,1>
   }

I shall try your scattering now.


-- 
Thomas


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Attachments:
Download 'my_makecloud2_test_day_2016.png' (391 KB)

Preview of image 'my_makecloud2_test_day_2016.png'
my_makecloud2_test_day_2016.png


 

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