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20 May 2024 16:45:56 EDT (-0400)
  concentric blobs clouds (Message 21 to 30 of 66)  
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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 27 Apr 2016 06:47:21
Message: <572098b9$1@news.povray.org>
El 27/04/16 a las 12:34, William F Pokorny escribió:
> Thanks for checking Jaime. The image is also helpful for
> understanding your cloud technique.

   What you don't see on the image is the other 3 concentric blobs inside
the solid one: they use the same components placement but with
increasingly smaller radius.

> Let me add my apologies for the many times I've no doubt mistyped
> your name. I typed again this morning - Jamie - but saw it this
> time.

   Don't worry... I'm already used to being called Jamie. In fact I
rarely notice it: as long as all the characters are there, it looks right.

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 27 Apr 2016 17:49:07
Message: <572133d3@news.povray.org>

> Can't wait to see the composition with the sea.

   Well, lots of artifacts and no AA, but looks promising...

--
jaime


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Attachments:
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ocean-18.jpg


 

From: Nekar Xenos
Subject: Re: concentric blobs clouds
Date: 27 Apr 2016 22:24:36
Message: <57217464@news.povray.org>
On 2016/04/27 11:49 PM, Jaime Vives Piqueres wrote:

>> Can't wait to see the composition with the sea.
>
>    Well, lots of artifacts and no AA, but looks promising...
>
> --
> jaime
>

It's a UFO!
=:o

-- 
________________________________________

-Nekar Xenos-


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From: Bill Pragnell
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 03:25:01
Message: <web.5721ba445193772e5b7d07940@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > Can't wait to see the composition with the sea.
>
>    Well, lots of artifacts and no AA, but looks promising...

Awesome. I look forward to this time next year when the full size version
finishes rendering!


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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 03:49:28
Message: <5721c088$1@news.povray.org>

> It's a UFO!

   Good idea: if I cannot get ride of the artifacts, I could pass it for
a UFO trying to hide on the clouds using some invisibility trick... :)

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 03:55:02
Message: <5721c1d6@news.povray.org>

> Awesome. I look forward to this time next year when the full size
> version finishes rendering!

   Thanks, but it's not that slow... that test took just 29 min, and the
one attached here, using +a, took 1h45m using only 4 out of 6 cores. I
guess the full render at 1600x900 will take about 4 hours with 6 cores.
The idea of using a blob as container, instead a box or sphere, works
pretty well... it's just a shame it generates some artifacts. :(

--
jaime


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ocean-18b.jpg


 

From: Jaime Vives Piqueres
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 06:59:54
Message: <5721ed2a$1@news.povray.org>
El 27/04/16 a las 10:05, Thomas de Groot escribió:
> Ah yes, the cloud bottom was a problem indeed.

   BTW, I've just found a way to avoid the "bottom" problem with df3
clouds: do not use the df3 directly on the density, but declare it first
as a pigment, then use it on a "gradient y" density map with a less
turbulent version at the bottom. Works nicely...

       density{
         gradient y
         density_map{
           [0 pigment_pattern{p_df3}
             ...little turbulence at bottom...
           ]
           [1 pigment_pattern{p_df3}
             ...full turbulence at the top...
           ]
         }
       }


--
jaime


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From: Bill Pragnell
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 07:10:00
Message: <web.5721ee5b5193772e5b7d07940@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > Awesome. I look forward to this time next year when the full size
> > version finishes rendering!
>
>    Thanks, but it's not that slow... that test took just 29 min, and the
> one attached here, using +a, took 1h45m using only 4 out of 6 cores. I
> guess the full render at 1600x900 will take about 4 hours with 6 cores.
> The idea of using a blob as container, instead a box or sphere, works
> pretty well... it's just a shame it generates some artifacts. :(

I guess the blob containers makes for fewer media calculations - that's a decent
time for such a render.

What causes the artifacts, is it something about the way blobs are implemented?
How about using a merge of the blob component spheres instead?


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From: Simon J  Cambridge
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 07:15:01
Message: <web.5721f04c5193772eb3cc20420@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > Awesome. I look forward to this time next year when the full size
> > version finishes rendering!
>
>    Thanks, but it's not that slow... that test took just 29 min, and the
> one attached here, using +a, took 1h45m using only 4 out of 6 cores. I
> guess the full render at 1600x900 will take about 4 hours with 6 cores.
> The idea of using a blob as container, instead a box or sphere, works
> pretty well... it's just a shame it generates some artifacts. :(
>
> --
> jaime

I feel for you concerning the artifacts. I have tried all kinds of tricks to get
rid of them and usually end up in a worse place than I began with. Blasted
container objects! May they be for ever confined to the ninth circle of hell
(the one reserved for treachery)!

I ended up using a single containing object (box or plane) and then filling it
with a skewed y-gradient density to get a flat bottom and then adding a mixture
of wrinkles, bozo and crackle (form<1, 0, 0>) to try to approximate fluffy tops.
Some of my images over at www.landofthefirst.com were created using this. I am
still not 100% happy with them.

I think your idea much better (and I love the results). More ideas to play with.


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From: Thomas de Groot
Subject: Re: concentric blobs clouds
Date: 28 Apr 2016 07:22:25
Message: <5721f271$1@news.povray.org>
On 28-4-2016 12:59, Jaime Vives Piqueres wrote:
> El 27/04/16 a las 10:05, Thomas de Groot escribió:
>> Ah yes, the cloud bottom was a problem indeed.
>
>    BTW, I've just found a way to avoid the "bottom" problem with df3
> clouds: do not use the df3 directly on the density, but declare it first
> as a pigment, then use it on a "gradient y" density map with a less
> turbulent version at the bottom. Works nicely...

Thanks! Shall try!

-- 
Thomas


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