POV-Ray : Newsgroups : povray.binaries.images : Furry meshes with hgpovray Server Time
21 May 2024 13:24:29 EDT (-0400)
  Furry meshes with hgpovray (Message 10 to 19 of 29)  
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From: Jaime Vives Piqueres
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 05:57:34
Message: <56ebd10e@news.povray.org>
El 18/03/16 a las 08:55, Thomas de Groot escribió:
> I never got to tracing threads on something like this and suspected
> that there would be problems with the folds. Your hgpovray methods
> seems to really work well indeed. It forms an excellent
> proof-of-concept for regular development on POV-Ray's main branch one
> day :-)

   Yes, it would be fantastic to have these mesh data functions
integrated into official POV-Ray. I can't see these features breaking
anything else, but I'm not an expert, of course. The icing on the cake
would be, as I said, a function to get the uv coordinates at a given
vertex (this one alone would overcome the problem with eval_pigment()
and uv_mapped pigments).

   Here is a new test, with another towel, but this time folded and
resting over a surface (again the model is from archive3d.net, but the
uv mapping on this one was messed up, so I didn't use it). Still needs a
bit more threads per triangle, but it's already made of 897940 threads
(20 per triangle). It takes 7 minutes to parse, mainly due to my ugly
method to find 20 random points over the surface of the triangle.

--
jaime


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folded-towel-01-p7m5s-r48m5s.jpg


 

From: Cousin Ricky
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 11:35:00
Message: <web.56ec1fec243d733587fca9f40@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>  Still needs a
> bit more threads per triangle, but it's already made of 897940 threads
> (20 per triangle).

Just say the towel is a few years old.


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From: clipka
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 12:45:39
Message: <56ec30b3$1@news.povray.org>
Am 18.03.2016 um 10:57 schrieb Jaime Vives Piqueres:

>   Here is a new test, with another towel, but this time folded and
> resting over a surface (again the model is from archive3d.net, but the
> uv mapping on this one was messed up, so I didn't use it). Still needs a
> bit more threads per triangle, but it's already made of 897940 threads
> (20 per triangle). It takes 7 minutes to parse, mainly due to my ugly
> method to find 20 random points over the surface of the triangle.

As a matter of fact it looks _exactly_ like the kitchen towel we had
when I was a kid. It's as spot-on as it could possibly be.


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From: Jaime Vives Piqueres
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 14:16:35
Message: <56ec4603$1@news.povray.org>

> Great work, Jaime - it looks very natural and has a wonderful
> texture.

   Thanks!

> I think you could use your method for some interesting other textures
> - moss, or the fuzz on a peach, or those plants with leaves with fine
> hairs covering them (psoralea?) - certainly violets.
>

   Thanks for the interesting ideas... right now I'm looking for furry
things.

-
jaime


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From: Jaime Vives Piqueres
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 14:17:03
Message: <56ec461f$1@news.povray.org>

> Just say the towel is a few years old.

   Yes, I could use that excuse... :) But the fact is that the bald
patches where due to a flaw on the random distribution. I corrected it
now and looks much better with the same number of threads.

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 14:17:10
Message: <56ec4626$1@news.povray.org>
El 18/03/16 a las 17:45, clipka escribió:
> As a matter of fact it looks _exactly_ like the kitchen towel we had
> when I was a kid. It's as spot-on as it could possibly be.

   Thanks... I too had a kitchen towel like that one, that's why I chose
that exact color.

--
jaime


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From: Stephen
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 14:49:07
Message: <56ec4da3@news.povray.org>
On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>
>    Thanks for the interesting ideas... right now I'm looking for furry
> things.

And furry things are looking for you. Watch out ;-)


-- 

Regards
     Stephen


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From: Jaime Vives Piqueres
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 15:18:35
Message: <56ec548b$1@news.povray.org>
El 18/03/16 a las 19:48, Stephen escribió:
> On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>>
>> Thanks for the interesting ideas... right now I'm looking for
>> furry things.
>
> And furry things are looking for you. Watch out ;-)
>

   Yeah... when I search just "furry" on google images, a lot people
disguised on furry clothes come to haunt me.

--
jaime


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From: Stephen
Subject: Re: Furry meshes with hgpovray
Date: 18 Mar 2016 15:39:09
Message: <56ec595d$1@news.povray.org>
On 3/18/2016 7:18 PM, Jaime Vives Piqueres wrote:
> El 18/03/16 a las 19:48, Stephen escribió:
>> On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>>>
>>> Thanks for the interesting ideas... right now I'm looking for
>>> furry things.
>>
>> And furry things are looking for you. Watch out ;-)
>>
>
>    Yeah... when I search just "furry" on google images, a lot people
> disguised on furry clothes come to haunt me.
>

LOL
At least is is not XXX ;-)

-- 

Regards
     Stephen


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From: Le Forgeron
Subject: Re: Furry meshes with hgpovray
Date: 19 Mar 2016 00:41:46
Message: <56ecd88a@news.povray.org>
Le 17/03/2016 21:52, Bald Eagle a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
> 
>> so far no work done, so the towel is still fresh :-)
> 
> I think the only thing _fresh_ here is YOU    :D    ;)
> 

Exactly. I was fresh.

Now available,
* get_uv_count(Mesh)
* get_uv_indices(Mesh,Number_of_vertex)
* get_uv(Mesh,UV_Indice)

Just like get_normal... but for uv mapping.


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Attachments:
Download 'mesh2sdl.png' (95 KB) Download 'mesh2sdl.pov.txt' (2 KB)

Preview of image 'mesh2sdl.png'
mesh2sdl.png

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