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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Still needs a
> bit more threads per triangle, but it's already made of 897940 threads
> (20 per triangle).
Just say the towel is a few years old.
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Am 18.03.2016 um 10:57 schrieb Jaime Vives Piqueres:
> Here is a new test, with another towel, but this time folded and
> resting over a surface (again the model is from archive3d.net, but the
> uv mapping on this one was messed up, so I didn't use it). Still needs a
> bit more threads per triangle, but it's already made of 897940 threads
> (20 per triangle). It takes 7 minutes to parse, mainly due to my ugly
> method to find 20 random points over the surface of the triangle.
As a matter of fact it looks _exactly_ like the kitchen towel we had
when I was a kid. It's as spot-on as it could possibly be.
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> Great work, Jaime - it looks very natural and has a wonderful
> texture.
Thanks!
> I think you could use your method for some interesting other textures
> - moss, or the fuzz on a peach, or those plants with leaves with fine
> hairs covering them (psoralea?) - certainly violets.
>
Thanks for the interesting ideas... right now I'm looking for furry
things.
-
jaime
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> Just say the towel is a few years old.
Yes, I could use that excuse... :) But the fact is that the bald
patches where due to a flaw on the random distribution. I corrected it
now and looks much better with the same number of threads.
--
jaime
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El 18/03/16 a las 17:45, clipka escribió:
> As a matter of fact it looks _exactly_ like the kitchen towel we had
> when I was a kid. It's as spot-on as it could possibly be.
Thanks... I too had a kitchen towel like that one, that's why I chose
that exact color.
--
jaime
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On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>
> Thanks for the interesting ideas... right now I'm looking for furry
> things.
And furry things are looking for you. Watch out ;-)
--
Regards
Stephen
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El 18/03/16 a las 19:48, Stephen escribió:
> On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>>
>> Thanks for the interesting ideas... right now I'm looking for
>> furry things.
>
> And furry things are looking for you. Watch out ;-)
>
Yeah... when I search just "furry" on google images, a lot people
disguised on furry clothes come to haunt me.
--
jaime
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On 3/18/2016 7:18 PM, Jaime Vives Piqueres wrote:
> El 18/03/16 a las 19:48, Stephen escribió:
>> On 3/18/2016 6:16 PM, Jaime Vives Piqueres wrote:
>>>
>>> Thanks for the interesting ideas... right now I'm looking for
>>> furry things.
>>
>> And furry things are looking for you. Watch out ;-)
>>
>
> Yeah... when I search just "furry" on google images, a lot people
> disguised on furry clothes come to haunt me.
>
LOL
At least is is not XXX ;-)
--
Regards
Stephen
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Le 17/03/2016 21:52, Bald Eagle a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
>
>> so far no work done, so the towel is still fresh :-)
>
> I think the only thing _fresh_ here is YOU :D ;)
>
Exactly. I was fresh.
Now available,
* get_uv_count(Mesh)
* get_uv_indices(Mesh,Number_of_vertex)
* get_uv(Mesh,UV_Indice)
Just like get_normal... but for uv mapping.
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Attachments:
Download 'mesh2sdl.png' (95 KB)
Download 'mesh2sdl.pov.txt' (2 KB)
Preview of image 'mesh2sdl.png'
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El 19/03/16 a las 05:41, Le_Forgeron escribió:
> Now available, * get_uv_count(Mesh) *
> get_uv_indices(Mesh,Number_of_vertex) * get_uv(Mesh,UV_Indice)
>
> Just like get_normal... but for uv mapping.
>
Awesome! Many thanks! ...now you can dry off with the towel. :)
--
jaime
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