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14 May 2024 21:09:47 EDT (-0400)
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From: Sven Littkowski
Subject: Re: Cave concept
Date: 13 Mar 2016 00:37:04
Message: <56e4fc80$1@news.povray.org>
On 09.03.2016 15:00, Jaime Vives Piqueres wrote:
> Just sent an speleologist there to see what he can discover...
> 
> 
> (model from archive3d.net)
> 
> -- 
> jaime
> 






Or another idea: a wooden walk way, with planks from left to right, and
a railing. Not straight, but in curves around some of the stone
formations. Maybe even tiny orange lamps on some of the railing posts.


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From: Sven Littkowski
Subject: Re: Cave concept
Date: 13 Mar 2016 00:39:17
Message: <56e4fd05@news.povray.org>
On 10.03.2016 07:30, Thomas de Groot wrote:
> On 10-3-2016 9:22, Jaime Vives Piqueres wrote:
>> El 10/03/16 a las 08:56, Thomas de Groot escribió:
>>> LOL. Well done. Your cave is amazing.
>>
>>     Thanks... it's also amazingly fast to render.
>>
>>     BTW, for the moment the speleologist only found some mist there. And
>> only took him 8 additional minutes... :)
>>
> 
> Yes, that was missing indeed.
> 
> 






Instead of the scientist in his yellow rubber raincoat, do a rope
hanging down where the light is, and two persons coming down on the
rope, sportler dress or so.


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From: Thomas de Groot
Subject: Re: Cave concept
Date: 13 Mar 2016 03:48:00
Message: <56e51b30$1@news.povray.org>
On 13-3-2016 6:36, Sven Littkowski wrote:
>
>
> On 09.03.2016 15:00, Jaime Vives Piqueres wrote:
>> Just sent an speleologist there to see what he can discover...
>>
>>
>> (model from archive3d.net)
>>
>> --
>> jaime
>>
>
>
>
>
>
>
> Or another idea: a wooden walk way, with planks from left to right, and
> a railing. Not straight, but in curves around some of the stone
> formations. Maybe even tiny orange lamps on some of the railing posts.
>

baaah! The tourist trap!

-- 
Thomas


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From: Bald Eagle
Subject: Re: Cave concept
Date: 13 Mar 2016 08:40:00
Message: <web.56e55f42a03048545e7df57c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> baaah! The tourist trap!
>
> --
> Thomas

That's what destroyed Lascaux.   :(

"Do not give what is holy to the dogs; nor cast your pearls before swine, lest
they trample them under their feet, and turn and tear you in pieces."

There is much truth to that good advice.  I've experienced it firsthand.


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From: Bill Pragnell
Subject: Re: Cave concept
Date: 22 Mar 2016 17:00:01
Message: <web.56f1b218a030485439f559520@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

>
> > http://www.infradead.org/~wmp/macro_meshrelief.html
>
>    I just had to add: WOW! What a piece of work!

Haha, thanks! I'm glad it's found some use by someone as productive as yourself
:)
This is exactly the sort of project it was intended for.

I somehow missed this thread, your cave images are superb.

Bill


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From: Bill Pragnell
Subject: Re: Cave concept
Date: 22 Mar 2016 17:20:01
Message: <web.56f1b5cba030485439f559520@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Trying the rocks/stalagmites/stalactites code on a different cave with a
> bit more complex geometry. Works, but tracing from a central point isn't
> the best method for the rocks... will try hg-povray next for a different
> approach.

A little late to the party here... I am curious to know how many distinct meshes
you created for the cave. Were you able to build them all during parse, or did
you use the mesh include saving feature? Are there any pure isosurfaces left?

Really nice work though!

Bill


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From: Jaime Vives Piqueres
Subject: Re: Cave concept
Date: 22 Mar 2016 18:16:23
Message: <56f1c437@news.povray.org>

> Haha, thanks! I'm glad it's found some use by someone as productive
> as yourself :) This is exactly the sort of project it was intended
> for.
>
> I somehow missed this thread, your cave images are superb.

   Thanks, and yes: this kind of project was greatly benefited in terms
of render speed and easy control of the shapes.

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: Cave concept
Date: 22 Mar 2016 18:21:55
Message: <56f1c583$1@news.povray.org>

> A little late to the party here... I am curious to know how many
> distinct meshes you created for the cave. Were you able to build them
> all during parse, or did you use the mesh include saving feature? Are
> there any pure isosurfaces left?
>

   I did precompute two version of the stalagmites, two of the
stalactites, and just one for the rocks. In the case of the stalagmites
and stalactites I just randomly pick of the two version. For the rocks,
the only mesh is randomly rotated and randomly scaled in all directions
to make it look like different rocks. And no, no isosurfaces where
harmed for the later version.... :)

--
jaime


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From: Bill Pragnell
Subject: Re: Cave concept
Date: 22 Mar 2016 20:10:01
Message: <web.56f1de85a030485439f559520@news.povray.org>
dick balaska <dic### [at] buckosoftcom> wrote:
> That site is pretty impressive.

Glad you like it. I haven't updated it for about 5 years now (although I have
been far less productive of late, so there's only experiments and simple scenes
to add really). I keep meaning to redo it in a cleaner style and make it easier
to add content, but so much to do and so little time...

> Awesome stone here (but I don't like the girl)

Yeah sorry I went a bit mad for posable humans for a brief time, but was never
patient enough to sort out the clothes... doesn't help that the model is
actually an anime-style non-realistic figure. The brickwork was the main goal of
the mesh macros that Jaime has been using so well recently. Quick renders,
realistic shapes.

> But I love the girl here

Also my favourite. Although I cocked up the caustics behind the glassware, which
still bugs me :)

Bill


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From: dick balaska
Subject: Re: Cave concept
Date: 23 Mar 2016 05:58:14
Message: <56f268b6$1@news.povray.org>
Am 2016-03-22 20:08, also sprach Bill Pragnell:

> Also my favourite. Although I cocked up the caustics behind the glassware, which
> still bugs me :)

Ah, boo! You ruined it for me. :P

I didn't notice, I was really focused on the middle third of the pic.

Looking again, you need titles on the bottom two rows of books too. The 
green row in particular looks too much like "copy object".

Still a great pic.

-- 
dik


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