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7 Jul 2024 23:25:43 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: Cave concept
Date: 22 Mar 2016 18:16:23
Message: <56f1c437@news.povray.org>

> Haha, thanks! I'm glad it's found some use by someone as productive
> as yourself :) This is exactly the sort of project it was intended
> for.
>
> I somehow missed this thread, your cave images are superb.

   Thanks, and yes: this kind of project was greatly benefited in terms
of render speed and easy control of the shapes.

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: Cave concept
Date: 22 Mar 2016 18:21:55
Message: <56f1c583$1@news.povray.org>

> A little late to the party here... I am curious to know how many
> distinct meshes you created for the cave. Were you able to build them
> all during parse, or did you use the mesh include saving feature? Are
> there any pure isosurfaces left?
>

   I did precompute two version of the stalagmites, two of the
stalactites, and just one for the rocks. In the case of the stalagmites
and stalactites I just randomly pick of the two version. For the rocks,
the only mesh is randomly rotated and randomly scaled in all directions
to make it look like different rocks. And no, no isosurfaces where
harmed for the later version.... :)

--
jaime


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From: Bill Pragnell
Subject: Re: Cave concept
Date: 22 Mar 2016 20:10:01
Message: <web.56f1de85a030485439f559520@news.povray.org>
dick balaska <dic### [at] buckosoftcom> wrote:
> That site is pretty impressive.

Glad you like it. I haven't updated it for about 5 years now (although I have
been far less productive of late, so there's only experiments and simple scenes
to add really). I keep meaning to redo it in a cleaner style and make it easier
to add content, but so much to do and so little time...

> Awesome stone here (but I don't like the girl)

Yeah sorry I went a bit mad for posable humans for a brief time, but was never
patient enough to sort out the clothes... doesn't help that the model is
actually an anime-style non-realistic figure. The brickwork was the main goal of
the mesh macros that Jaime has been using so well recently. Quick renders,
realistic shapes.

> But I love the girl here

Also my favourite. Although I cocked up the caustics behind the glassware, which
still bugs me :)

Bill


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From: dick balaska
Subject: Re: Cave concept
Date: 23 Mar 2016 05:58:14
Message: <56f268b6$1@news.povray.org>
Am 2016-03-22 20:08, also sprach Bill Pragnell:

> Also my favourite. Although I cocked up the caustics behind the glassware, which
> still bugs me :)

Ah, boo! You ruined it for me. :P

I didn't notice, I was really focused on the middle third of the pic.

Looking again, you need titles on the bottom two rows of books too. The 
green row in particular looks too much like "copy object".

Still a great pic.

-- 
dik


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