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On Fri, 19 Feb 2016 12:36:22 +0100, Jaime Vives Piqueres wrote:
> Here is attached a test with the geometry updated to hexagonal prisms,
> which look much more credible.
Incredible. :) Nice work.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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Welcome, Simon, to this amazing group!
On 19.02.2016 06:17, Simon J. Cambridge wrote:
> This kind of thing got me into ray-tracing to begin with.
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Wow, that is an interesting turn! Thanks from my side, too! I will
experiment with different backgrounds.
On 19.02.2016 06:36, Jaime Vives Piqueres wrote:
> I will publish the code this weekend, but it's really easy. Just old
> & good trace() function and simple triangle geometry, placed with the
> help of Reorient_Trans(). The texture is a bit tricky, but nothing too
> complex really. Here is attached a test with the geometry updated to
> hexagonal prisms, which look much more credible.
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Wooooooooowwwwww!!!!!!!!!
On 19.02.2016 07:32, Jaime Vives Piqueres wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).
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I really love those crystals, very nice and realistic !
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Sven Littkowski <jam### [at] yahoo com> wrote:
> Welcome, Simon, to this amazing group!
>
> On 19.02.2016 06:17, Simon J. Cambridge wrote:
> > This kind of thing got me into ray-tracing to begin with.
Thank you, Sven. I think I said this in my other posting (Here be monsters...)
that I have lurked for a long while. I didn't really want to contribute until I
had something to contribute, so to speak.
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Would you make the source code available for us? That would be
wonderful. Just, if you want.
On 19.02.2016 07:32, Jaime Vives Piqueres wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).
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El 21/02/16 a las 02:39, Sven Littkowski escribió:
> Would you make the source code available for us? That would be
> wonderful. Just, if you want.
>
I already said I would do so... and the code is on p.b.scene-files
since yesterday.
--
jaime
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Hey, thanks a lot! :-D
On 21.02.2016 03:45, Jaime Vives Piqueres wrote:
> I already said I would do so... and the code is on p.b.scene-files
> since yesterday.
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Thats the advantage from POV-Ray to those modellers out there.
Just a little change of a little number ...
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Attachments:
Download 'crystals_02.png' (1474 KB)
Preview of image 'crystals_02.png'
![crystals_02.png](/povray.binaries.images/attachment/%3Cweb.56d8a686e0041337adb2e4f80%40news.povray.org%3E/crystals_02.png?ttop=415949&toff=200&preview=1)
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