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Wow, that is an interesting turn! Thanks from my side, too! I will
experiment with different backgrounds.
On 19.02.2016 06:36, Jaime Vives Piqueres wrote:
> I will publish the code this weekend, but it's really easy. Just old
> & good trace() function and simple triangle geometry, placed with the
> help of Reorient_Trans(). The texture is a bit tricky, but nothing too
> complex really. Here is attached a test with the geometry updated to
> hexagonal prisms, which look much more credible.
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