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First try at colored crystal using color on the texture and interior
media (just a test: no aa).
--
jaime
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Attachments:
Download 'crystals-12.jpg' (47 KB)
Preview of image 'crystals-12.jpg'
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).
This is lovely work. Prelude to a Crystal of the Week page?
btw, why media and not sslt?
Bill
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> This is lovely work.
Thanks!
> Prelude to a Crystal of the Week page?
The variety on the world of natural crystals is awesome, so, yes... it
could well be a source for a COTW page on my site. Thanks for the idea!
> btw, why media and not sslt?
TBH, mostly due to sticking to what I know and can type from memory.
But I also seem to remember having done a few tests and finding sslt was
slower for some simple effects like this one... but maybe I'm wrong.
--
jaime
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> > Prelude to a Crystal of the Week page?
> The variety on the world of natural crystals is awesome, so, yes... it
> could well be a source for a COTW page on my site. Thanks for the idea!
Excellent, shall keep my eyes open for it :)
> > btw, why media and not sslt?
> TBH, mostly due to sticking to what I know and can type from memory.
> But I also seem to remember having done a few tests and finding sslt was
> slower for some simple effects like this one... but maybe I'm wrong.
Honestly, I don't use either of them often enough to do anything quickly, or to
know which works best in any given scenario... was just curious!
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Really an amazing Result, Jamie!
Your talent is still unbeaten unique.
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On Fri, 19 Feb 2016 12:36:22 +0100, Jaime Vives Piqueres wrote:
> Here is attached a test with the geometry updated to hexagonal prisms,
> which look much more credible.
Incredible. :) Nice work.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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Welcome, Simon, to this amazing group!
On 19.02.2016 06:17, Simon J. Cambridge wrote:
> This kind of thing got me into ray-tracing to begin with.
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Wow, that is an interesting turn! Thanks from my side, too! I will
experiment with different backgrounds.
On 19.02.2016 06:36, Jaime Vives Piqueres wrote:
> I will publish the code this weekend, but it's really easy. Just old
> & good trace() function and simple triangle geometry, placed with the
> help of Reorient_Trans(). The texture is a bit tricky, but nothing too
> complex really. Here is attached a test with the geometry updated to
> hexagonal prisms, which look much more credible.
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Wooooooooowwwwww!!!!!!!!!
On 19.02.2016 07:32, Jaime Vives Piqueres wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).
Post a reply to this message
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I really love those crystals, very nice and realistic !
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